Jigsaw Shark

(Generated 53 times)
Namelist None
Tags
Rank Skilled
Race Shark
Cult rank None
Notes Jigsaw sharks are particularly notorious for their preference of habitat—shallow, coastal waters. This often puts them in close proximity to sailors, merchants, and swimmers.Jigsaw sharks are capable of living in freshwater as well as salt water, and often swim far up rivers or into the depths of the Mushfens in search of food. A jigsaw shark is aggressive, and reports of them lunging out of water to snap at passers by on low piers or attacking small rowboats are well-documented. A typical jigsaw shark can grow to a length of 7 to 8 feet. With a pale tan belly and a blue-gray back decorated with mottled brown, irregular spots, these sharks are easy to identify in the wild. Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger. You get a +4 bonus on initiative checks.
Creatorskarza
Stats
STR 2d6+9
CON 2d6+9
SIZ 2d6+15
DEX 2d6+9
INT 2d6+3
POW 2d6
CHA
D20Hit locationArmor
01-03 Tail 2
04-06 Dorsal Fin 2
07-09 Hindquarters 2
10-12 Forequarters 2
13-15 Right Fin 2
16-18 Left Fin 2
19-20 Head 2
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)

Standard skills

Brawn STR+SIZ+20 Endurance CON+CON+30 Evade DEX+DEX+20
Perception INT+POW+40 Stealth DEX+INT+20 Swim STR+CON+40
Willpower POW+POW+20

Combat styles

JawsSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L S - Bleed, Grip Y Y 2 12 Head