Drain Spider

(Generated 131 times)
Namelist None
Rank Novice
Race Giant Spider
Cult rank None
Notes This brown spider’s body is fist-sized, yet its long, spindly legs and oversized fangs make it appear quite fearsome. Already a tiny creature, the drain spider has the ability to compress its legs and body even further, allowing it to lurk in pipes, niches, and (its favorite hideout) sink or tub drains with ease. The sewers below Korvosa are infested with drain spiders in certain places. In the wild, drain spiders prefer to hunt in swamps or along river banks, but they have adapted readily to urban life in Korvosa and now infest numerous nooks and crannies in the city’s lowerclass quarters, particularly along the waterfronts. A variant of the drain spider, known as the shingle spider, exists in Korvosa as well. Shingle spiders dwell in the upper reaches of the city, particularly enjoying the chimneys and gutters of abandoned buildings as a place to make their nests. Shingle spiders retain the drain spider’s water skating ability, although they rarely have the opportunity to use it. The spiders use 2 venoms, to consume a victim they use their spider venom as listed, Without the paralytic effect. To incapacitate their prey they use the following: Drain Spider Poison Price 1 sp Application: Injection, requires only a small cut Potency: 50 Resistance: Endurance Onset time: instant Duration: 4 rounds Conditions: If not resisted, the victim takes 1 point loss to STR per round.If a victim reaches 0 STR they collapse. Treatment: 1 save or Antivenom or magical treatment only. Water Skating A drain spider can move on the surface of calm water as if it were on land. A drain spider swimming at the water’s surface can pull itself on top of the water with a successful Climb check. Lunge (Combat) You can strike foes that would normally be out of reach. You can increase the reach of your melee attacks by 1 step until the end of your turn by taking a –10 penalty to your attack. You also cannot evade until your next turn. You must decide to use this ability before any attacks are made.
STR 1d6+3
CON 2d6+3
SIZ 1d3+1
DEX 2d6+8
INT 2d6+2
POW 2d6+4
D20Hit locationArmor
01-02 Right Rear leg 2
03-04 Left Rear Leg 2
05-06 Mid Right Leg 2
07-08 Mid Left Leg 2
09-10 Fore Right Leg 2
11-12 Fore Left Leg 2
13-14 Abdomen 2
15-16 Front Right Leg 2
17-18 Front Left Leg 2
19-20 Cephalothorax 2
Movement 8 m
Natural armor Yes

Non-random features

Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+10 Endurance CON+CON+30
Evade DEX+DEX+45 Perception INT+POW+40 Stealth DEX+INT+45
Willpower POW+POW+40

Combat styles

Spider Bite & StingDEX+DEX+45

Weapon options

1-handed weapons

Amount: 2
Bite (1)
legs (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d3 S T - inject vemon Y Y 3 0 head
legs 1h-melee 1d2 S M - grapple Y Y 0 0 leg