Yargin Balko

(Generated 44 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes Gaedren’s right-hand man and his longestlived accomplice is Yargin Balko, a bitter human alchemist who’s served variously as Gaedren’s accountant, advisor, assassin, and fence for nearly a decade. Yargin is a perpetually sour-faced man with short blond hair and a fondness for expensive clothing. As the public face of the operation here, he takes pride in his appearance even though his taste in clothes always seems to be at least 2 decades out of style. Yargin is also the man responsible for seeing that Gaedren gets regular shipments of food, water, and entertainment through the hidden trap door, since the old man abhors going out in public and spends so many days shut into his den below. When Yargin is ready to send supplies, he knocks three times, then once, then three times on the trap door to alert Gaedren, who then removes the wedge from below so Yargin can make the delivery. Yargin’s true obsession is acid, he carries several vials of the stuff with him wherever he goes. He has even concocted a weak acid that plays a key part in the rendering of fish into slurry (and is sometimes used to punish wayward orphans). During Combat Yargin prefers to use his wand of acid splash in combat, but since he needs to roll to activate it with an attune roll, it occasionally fails—each time it does, he erupts into a loud burst of profanity and shakes the wand in frustration. Once he fails to use the wand a third time, he gives up and switches to thrown vials of acid or his crossbow. He is deathly afraid of melee combat, and fights with his dagger only if cornered. Morale Once he has used up his acid and his wand has failed him three times (or as soon as he takes any melee damage at all), Yargin shrieks in panic and attempts to flee to Gaedren’s side to warn him. That he might inadvertently lead Gaedren’s enemies right to him doesn’t cross his mind in his panicked state. Combat Gear wand of acid splash (28 charges), acid (3), thunderstone; Other Gear leather armor, dagger, light crossbow with 10 bolts, brass key , iron key, garnet amulet worth 10 gp Point-Blank Shot (Combat) You are especially accurate when making ranged attacks against close targets. You get a +5 bonus on attack roll and +1 damage rolls with ranged weapons at point black range Luck:5
STR 10
CON 13
SIZ 16
DEX 14
INT 11
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 0
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+25 Deceit INT+CHA+30
Endurance CON+CON+20 Evade DEX+DEX+35 Influence CHA+CHA+40
Insight INT+POW+30 Perception INT+POW+30 Unarmed STR+DEX+15
Willpower POW+POW+20

Professional skills

Commerce INT+CHA+40

Custom skills

Attune INT+POW+35 P: Lawful Evil POW+POW+45 Lang:Common, Gnome, Varisian INT+CHA+40
Craft: Alchemy) INT+DEX+35 Lore (arcane) INT+INT+35

Combat styles

panicked defence (cautious fighter and defensive minded)STR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Dagger (1)
Unarmed (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
Light crossbow (1)
Acid vial (1)
Acid splash wand (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Unarmed 1h-melee 1d3 S T - Grip, Stun Location, Take Weapon Y Y 3 2 arm
Acid vial ranged 1d6 - - 9 m for 1d3 rnds, splash N N 0 1
Acid splash wand ranged 1d2 - - 14 m 1 round N N 2 4

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Light 1