Dwarf Guard, Novice Infantryman (Hill) (10986)

(Generated 60 times)
Namelist Generic fantasy names (View names)
Tags
Rank Novice
Race Dwarf
Cult rank None
Notes ***Magic Resistance*** - Dwarves are highly resistant to magic from non-divine sources (some exceptions their save checks are 2 grade easier when used to resist. Resist save checks must be made even if it is beneficial; substituting for resist save checks with unmodified willpower if the spell does not normally have a resist save. They may not use any magical items not specifically designed for dwarves; with the exception of items of divine nature. Because of this magic resistance, dwarves may not be magic-users with the exception of Theism and other specialised disciplines. ***Dwarven-sight*** - Dwarves have nightsight and treat partial darkness as illuminated and darkness as partial darkness up to 40m. In addition Dark sight up to 20m only for non-magical darkness. ***Tunnel Sense*** - Due to their subterranean nature dwarves can detect within 5m, certain underground phenomena by succeeding at an Perception or Easy Navigation (Underground) skill roll. Tunnel Sense may be used to detect stonework pits, dead falls, and traps; a slope or grade; approximate depth underground; new tunnel or passage construction; and shifting or sliding walls or rooms. ***Poison Resistance*** - Dwarves are highly resistant to poison, with Endurance checks that relate to poisoning being 1 grade easier. ***Navigation*** is for Underground.
CreatorSFLucid
Stats
STR 2d6+9
CON 2d6+9
SIZ 1d3+9
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 3
Attributes
Movement 4
Natural armor No

Standard skills

Athletics STR+DEX+20 Boating STR+CON Brawn STR+SIZ+30
Conceal DEX+POW Dance DEX+CHA Deceit INT+CHA
Endurance CON+CON+30 Evade DEX+DEX+20 First Aid DEX+INT+20
Influence CHA+CHA+10 Insight INT+POW Locale INT+INT
Perception INT+POW+20 Ride DEX+POW Sing CHA+POW
Stealth DEX+INT Swim STR+CON Unarmed STR+DEX+20
Willpower POW+POW+10

Professional skills

Navigation INT+POW+20

Combat styles

Dwarven Guard Training - Defensive MindedSTR+DEX+30

Weapon options

1-handed weapons

Amount: 1d2+2
Dagger (25)
Hatchet (25)
Warhammer (50)
Battleaxe (50)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 1
Target Shield (50)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Warhammer 1h-melee 1d8+1 M S - Bash, Stun Location, Sunder, ***Bludgeoning, Special*** Y N 6 10
Battleaxe 1h-melee 1d6+2 M M - Bleed, Sunder, ***Variable Grip, Special*** Y N 5 8