Copy of Master, Monk of Zamur Khan Monastery
(Generated 0 times)Namelist | African males (View names) |
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Tags | Fantasy
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Rank | Master |
Race | Human |
Cult rank | Proven |
Notes | **Augment Skill:*** 1 Magic Point per level of Intensity. A level of Intensity improves the success chance of the skill by one grade. For example, increasing a skill from Standard to Easy costs 1 Magic Point; increasing it to Very Easy costs 2, and so on. ***Invoke Trait:*** 2 Magic Points. All traits have a default Intensity of 1. ***Enhance Attribute:*** 3 Magic Points per step of increase. Each step is a level of Intensity (for example, enhancing Dam- age Modifier by one step, from 1d2 to 1d4 costs 3 Magic Points; enhancing from 1d2 to 1d6 costs 6 Magic Points and so forth). (RQ6: pg 224) |
Creator | gloranphile |
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Standard skills
Athletics | STR+DEX+50+35 | Brawn | STR+SIZ+50+35 | Endurance | CON+CON+50+35 |
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Evade | DEX+DEX+50+35 | Perception | INT+POW+50+35 | Unarmed | STR+DEX+50+35 |
Willpower | POW+POW+50+35 |
Magic skills
Meditation | INT+CON+4D10+50+35 | Mysticism | POW+CON+4D10+50+35 |
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Combat styles
Way of the Staff | STR+DEX+50+35 |
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Weapon options
1-handed weaponsAmount: 0 |
2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |