Copy of Master, Monk of Zamur Khan Monastery
(Generated 85 times)
| Namelist | Generic fantasy names (View names) |
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| Tags | Fantasy
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| Rank | Master |
| Race | Human |
| Cult rank | Proven |
| Notes | **Augment Skill:*** 1 Magic Point per level of Intensity. A level of Intensity improves the success chance of the skill by one grade. For example, increasing a skill from Standard to Easy costs 1 Magic Point; increasing it to Very Easy costs 2, and so on. ***Invoke Trait:*** 2 Magic Points. All traits have a default Intensity of 1. ***Enhance Attribute:*** 3 Magic Points per step of increase. Each step is a level of Intensity (for example, enhancing Dam- age Modifier by one step, from 1d2 to 1d4 costs 3 Magic Points; enhancing from 1d2 to 1d6 costs 6 Magic Points and so forth). (RQ6: pg 224) |
| Creator | gloranphile |
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Standard skills
| Athletics | STR+DEX+50+35 | Boating | STR+CON+50 | Brawn | STR+SIZ+50 |
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| Conceal | DEX+POW+50 | Dance | DEX+CHA+50 | Deceit | INT+CHA+50 |
| Endurance | CON+CON+50 | Evade | DEX+DEX+50 | First Aid | DEX+INT+50 |
| Influence | CHA+CHA+50 | Insight | INT+POW+50 | Locale | INT+INT |
| Perception | INT+POW+60 | Ride | DEX+POW+50 | Sing | CHA+POW+50 |
| Stealth | DEX+INT+60 | Swim | STR+CON+50 | Unarmed | STR+DEX+50+35 |
| Willpower | POW+POW+60 |
Magic skills
| Meditation | INT+CON+4D10+50+35 | Mysticism | POW+CON+4D10+50+35 |
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Professional skills
| Acrobatics | STR+DEX+50 | Sleight | DEX+CHA+5d10 | Survival | CON+POW+2d10 |
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Combat styles
| Way of the Badosh | STR+DEX+50+35 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 1
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ShieldsAmount: 0 |
