Manavaha, Adult

(Generated 36 times)
Namelist None
Rank Veteran
Race Manavaha
Cult rank None
Notes Mythic Polynesia pg 208-209 Mana rank 3 2 Armour as shark, 0 as human. Shapeshifting, tactics and behaviour in the writeup on MP. In shark form has Frenzy(Blood),Aquatic and Blood Sense, Swimmer. In human form Shapeshifter and Swimmer
STR 2d6+9
CON 2d6+6
SIZ 2d6+9
DEX 3d6
INT 2d6+6
POW 3d6
D20Hit locationArmor
01-03 Right leg/Tail 2
04-06 Left leg/Dorsal Fin 2
07-09 Abdomen/Hindquarters 2
10-12 Chest/Forequarters 2
13-15 Right Arm/Right Pectoral Fin 2
16-18 Left Arm/Left Pectoral Fin 2
19-20 Head 2
Movement 6 (10 as shark)
Natural armor Yes

Non-random features

Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability **Being with Mana** Being or thing with Mana. Losing a Mana differential contest (MP pg 43). If a being or thing is said to have no Mana then automatic loss with rank 0. Tapu intensity level afflicted is levels of success + winner's rank - loser's rank. Mana in Mythras is setting specific game mechanism.
Tapu - Intensity 2 *** Crippled *** One of the victim's limbs becomes twisted and maimed; reduce the affected Hit Location to zero Hit Points for the duration of the Taboo and the limb is rendered useless, as per a Serious Wound.
Tapu - Intensity 2 *** Enfeebled *** Victim's STR is reduced by half; recalculate Damage Modifier based on new score; all Skills based on STR have a Hard penalty.
Combat Style Trait ***Daredevil*** May use Evade to dodge blows in hand to hand combat without ending up prone. Mythras pg 89

Standard skills

Athletics STR+DEX+5d10+2 Brawn STR+SIZ+5d10 Endurance CON+CON+2d10+25
Evade DEX+DEX+4d10 Perception INT+POW+2d10+30 Stealth DEX+INT+4d10
Swim STR+CON+3d10+30 Unarmed STR+DEX+4d10+30 Willpower POW+POW+7d10

Professional skills

Disguise INT+CHA+4d10+20

Custom skills

Passion:Hunger for Food POW+CHA+2d10+50 Mana POW+POW+POW

Combat styles

Sharks WaySTR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 4
Hand Club (1)
Unarmed Bite (as shark) (1)
Fishspear (1)
Island Dagger (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Hand Club 1h-melee 1d4+1 S S - Bash,Stun Location Y N 4 4
Unarmed Bite (as shark) 1h-melee 1d8 M T - Bleed Y Y 0 0 head
Fishspear 1h-melee 1d4 M L - Impale Y N 4 5
Island Dagger 1h-melee 1d3 S S - Bleed,Impale Y N 4 4