List | Feature |
Ability |
***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete. |
Ability |
***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability |
***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218) |
Ability |
***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218) |
Ability |
***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Ability |
***Being with Mana*** Being or thing with Mana. Losing a Mana differential contest (MP pg 43). If a being or thing is said to have no Mana then automatic loss with rank 0. Tapu intensity level afflicted is levels of success + winner's rank - loser's rank. Mana in Mythras is setting specific game mechanism. |
Tapu - Intensity 2 |
*** Crippled *** One of the victim's limbs becomes twisted and maimed; reduce the affected Hit Location to zero Hit Points for the duration of the Taboo and the limb is rendered useless, as per a Serious Wound. |
Tapu - Intensity 2 |
*** Enfeebled *** Victim's STR is reduced by half; recalculate Damage Modifier based on new score; all Skills based on STR have a Hard penalty. |
Combat Style Trait- Close Combat |
***Daredevil*** May use Evade to dodge blows in hand to hand combat without ending up prone. Mythras pg 89 |