Hippogriff

(Generated 16 times)
Namelist None
Tags
Rank Veteran
Race Griffin
Cult rank None
Notes This creature shares the eagle-like forequarters and wings (30'wingspan) of the Griffin, but the Hippogriff’s ears and hindquarters are equine. The Hippogriffs are thought to have been created at the same time and with the same formula of mystically empowered words which created the Griffin. However, the body of a horse was substituted in this species for that of a lion. Therefore, the two races are very similar, and in fact, the race of Hippogriffs are sought as mounts in the same way as the Griffin. As mounts, they can carry 200 pounds (90 kg or 54 ENC.) , but give no modification to the rider’s riding maneuvers. Wary of the mannish races, the Hippogriff dwells among the lonely crags of deserted and unexplored mountains. A frisky disposition leads the Hippogriff to play among the winds and the thermals of the sky, where it occasionally is confronted by the fiercer lion-like Griffin, its ‘cousin.’ When left in peace, the Hippogriff enjoys pasturing in high mountain meadows, where its foals can run and play amidst the sun and alpine flowers. The Hippogriff’s arsenal of pointed talons and sharp beak is its beastial offense and defense against any foes it may meet in the wide expanses of its domain.
Creatorskarza
Stats
STR 3d6+8
CON 3d6+6
SIZ 3d6+14
DEX 3d6+12
INT 2d6+6
POW 3D6
CHA 2d6+12
D20Hit locationArmor
01-02 Right Hind Leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 1
08-10 Forequarters 2
11-12 Right Wing 2
13-14 Left Wing 2
15-16 Right Front Leg 2
17-18 Left Front Leg 2
19-20 Head 2
Attributes
Movement 8m / 18m (flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+20+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX+20+2D10 Perception INT+POW+20+20+2D10 Willpower POW+POW+20+2D10

Custom skills

Flying STR+DEX+2d10+40

Combat styles

Death from AboveSTR+DEX+10+20+2D10

Weapon options

1-handed weapons

Amount: 2
Beak (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Beak 1h-melee d10 H M - Bleed, Grip Y Y 2 11 Head
Claws 1h-melee d8 H L - Bleed, Grip Y Y 2 11 Leg

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Coordination 1 Deflect 1 Heal 1
Ignite 1 Mobility 1 Pierce 1 Warmth 1