||A secret organisation within the confines of Spellcaster Command (SpellCom), Wraith Recon is an elite force of military-trained operatives, sworn to covertly fulfil missions on behalf of the greater good. They are the unsung heroes of the age, stopping conflicts before they begin or finishing fights that the regular army cannot. They go where others cannot and do what is necessary to ensure they come out of the situation on top.
Trained by masters of combat and outfitted by the sorcerers of many arcane institutions, the Wraiths are not your typical band of warriors. They surpass common ‘freelancers’ in every way. Unmotivated by gold and treasure like so many common sell-swords, Wraiths are paid and
equipped by the Kingdom – they already have everything they need to succeed in their missions without having to stop after every battle to loot bodies and turn over stones. A magical trinket that may have been held by a foe is more likely to be taken as evidence than as booty for personal gain, as SpellCom ensures the Wraiths are well-equipped for their duties, even providing them with the many exotic forms of transportation at SpellCom’s disposal.
The Wraith Recon squads are problem-solvers of the highest calibre. They do what must be done, when it needs to be done and without questioning why it must be done. Sometimes it is better for them not to know – in case they are captured. It is their honour, duty and responsibility to push themselves to the limits in order to keep the kingdom and its people safe from the myriad threats that lurk in the nations surrounding the great kingdom.
The individual team members of Wraith Recon are seasoned soldiers who have been trained in multiple fields and schools of tactics, fighting and spellcasting. Recruits are selected from all walks of military or frontiersman life, from woodsmen rangers to seafaring marines. Once their advanced training is complete they are given the starting rank of ‘Wraith’ and granted full team status.
armour provides 6 AP but has no associated Strike Rank or movement penalties.
Standard Wraith weapons are enchanted with a combined Banish and Puncture, allowing it a chance to dismiss spirits or demons of up to 18 POW and ignoring six points of armour when it hits.