Decapus

(Generated 18 times)
Namelist None
Tags
Classic fantasy
Rank Skilled
Race Kraken
Cult rank None
Notes This creature is a large spheroid with ten octopuslike tentacles protruding from its body. Hair grows in broken patches along its body. Its eyes are stark white and pupiless. Its large mouth sports long, yellow fangs. Decapuses are solitary creatures that dwell in dense forests or underground. Most prefer the forests as their ability to move among the trees allows them to either pursue their prey or flee in situations not to their advantage. On the ground, decapuses are slow-moving, thus they spend most of their time among the tree tops. Decapuses are nocturnal hunters and are quite fond of human, elf, and halfling flesh. In times when food is scarce, they exist on a diet of rats, snakes, and other small forest creatures (or dungeon denizens in the case of the subterranean decapus). Decapuses prefer a solitary life; the only time more than one will ever be encountered together is during mating season (usually the fall). Young decapuses are born live and the female only ever gives birth to a single young during each mating season. If food is extremely scarce, some decapus females have been known to eat their young. This creature’s body is a 1 metre diameter globe of pallid green. On rare occasions, a purple or even yellow hued decapus may be encountered. Patches of dark hair, brown or black, grow in various locations. Regardless of its body color, each decapus has 10 octopus-like tentacles protruding from its spherical body. Each tentacle is covered in suction cups that aid the creature in not only climbing and moving through trees, but also in holding on to its prey. Its large wide maw sports sickly yellow teeth and foul breath. Decapuses seem to be able to speak with others of their kind using a series of guttural noises. COMBAT A decapus prefers to use its illusionary ability and sound mimicry ability to lure prey in close where it can strike with its tentacles. When its prey is within range, the creature drops from the trees, hanging from a tree limb with a single tentacle, and grabs and slashes with its remaining tentacles. A decapus can use only three tentacles against a single foe. BRACHIATION A decapus can move through trees at its base climb speed by using its tentacles to swing from tree to tree. Trees used by the decapus in this manner can be no further than 2 metres apart. CONSTRICT A decapus deals full tentacle damage with a successful grapple check. IMPROVED GRAB To use this ability, a decapus must hit a creature of any size with its tentacles. It can then attempt to start a grapple as a free action. If it wins the grapple check, it establishes a hold and automatically deals tentacle damage. ILLUSION: At will, a decapus can create a magic illusion. Creatures that make a Persistence check see through the illusion. MIMICRY: A decapus can mimic any creature it has previously encountered with near total accuracy, though it cannot mimic humanoid speech longer than two or three words at a time. A Persistence check detects the ruse
Creatorkilgs
Stats
STR 2d6+12
CON 2d6+12
SIZ 2d6+6
DEX 2d6+6
INT 2d6+5
POW 3D6
CHA 1d6
D20Hit locationArmor
01-03 Mantle 4
04 Head 4
05 Arm 1 3
06 Arm 2 3
07 Arm 3 3
08 Arm 4 3
09 Arm 5 3
10 Arm 6 3
11 Arm 7 3
12 Arm 8 3
13-16 Tentacle 1 3
17-20 Tentacle 2 3
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX+1d20+10 Perception INT+POW Stealth DEX+INT+50
Unarmed STR+DEX Willpower POW+POW+1d20

Combat styles

LashingSTR+DEX

Weapon options

1-handed weapons

Amount: 1
Tentacle (1)
Proboscis Jab (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacle 1h-melee 1d6 M M - Grip Y Y 0 0
Proboscis Jab 1h-melee 1d6 M L - Drain (1hp until your Blood Pool unt then. Y N 0 0