lesser Fellbeast

(Generated 0 times)
Namelist None
Tags
Rank Skilled
Race Basilisk Cockatrice
Cult rank None
Notes Fellbeast are large reptilian-looking flying spawn, with membranous black wings equipped with sharp talons. They have long necks and large jaws filled with sharp teeth. Their lean bodies are covered with a leathery dark-grey hide and their feet have razor-sharp claws that they employ to fearsome effect when diving down upon their chosen target. Fellbeast will likely be encountered with a rider seated astride their back. But is not uncommon for them to be used without riders, particularly when they are sent to scout areas of forest, or to seek targets of opportunity and attack them. They have very good eyesight and can detect movement on the ground from height of up to 10,000 feet (3.3 kilometres). Kraan will always attack in a dive, unless they are mounted and their rider chooses not to. ***Special Rules***: A riderless Kraan will always attack horses in preference to any other creature type. If a Kraan kills a horse, it will attempt to land and feast upon its carcass. This is when they are at their most vulnerable. ***Typical Armour***: Thick Hide. No Armour Penalty. Sometimes Head and body scale-plate adds 4 AP; -3 SR) ***Kraanblade***: This is an incredibly sharp metal blade attached to harnesses that straps around a Kraan tail. The weapon can then be used in place of the beast’s normal attack or attacks if desired. When wielded, it gives the beast a tail attack and does 1d10 damage to this attack. ***dive attack***:Combines the effect of charge and leap attack, only the person attacked or those on the same SR can attack a diving creature.
Creatorlocky09
Stats
STR 4d6+6
CON 4d6+4
SIZ 5d6+12
DEX 2d6+12
INT 2d6+4
POW 3d6
CHA 0
D20Hit locationArmor
01-03 Tail 3
04-05 Right Hind leg 3
06-07 Left Hind leg 3
08-10 Hindquarters 3
11-14 Forequarters 3
15-16 Right winglet 3
17-18 Left winglet 3
19-20 Head 3
Attributes
Movement 10m fly/ 5m walk
Natural armor Yes

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Perceptive (Sight) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+2d10 Endurance CON+CON+2d10+20
Evade DEX+DEX Perception INT+POW+2d10+30 Stealth DEX+INT+1d10+10
Willpower POW+POW+1d10+10

Custom skills

Fly STR+DEX+40

Combat styles

Kraan AssaultSTR+DEX+2d5+30

Weapon options

1-handed weapons

Amount: 3
Kraanblade (1)
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Kraanblade 1h-melee 1d10 L L - Bleed, Sunder Y N 6 8
Claw 1h-melee 1d6+1 L M - bleed, grip Y Y 0 0 leg
Bite 1h-melee 1d8+1 L S - bleed,grip Y Y 0 0 head