(Generated 63 times)
Namelist None
Rank Veteran
Race Skeleton
Cult rank None
Notes Helghast are powerful shape-changing agents of the Darklords of Helgedad. They can exist beyond the noisome confines of the Darklands and adopt the guise of any humanoid form they choose. This makes them an especially deadly enemy to all who seek to destroy their Darklord masters. In their natural state (if indeed it can be described as ‘natural’), a Helghast resembles a rotting humanoid with charred bones, thin emaciated clawed fingers, two short sharp fangs that protrude from the lower jaw, and a pair of baleful glowing eyes which are set deep into its skull-like head and burn with dull crimson fire. They are of similar height to an average adult male human and they wear loose fitting hooded robes of black or dark grey. Often they are armed with a black blade forged in the weapon furnaces of Helgedad, or with a black iron spear with a twisted iron tip wreathed with a cold, sapphire-coloured ball of sorcerous fire. This magical weapon is called a Bluefire Spear. In combat, Helghast are fearsome foes due to the power of the magical weapons they wield and their ability to change shape at will. They are not dependent upon weapons, magical or otherwise, for they have the ability to make lethal talons spring from the tips of their fingers. They will usually launch their first attack at distance, sending a searing bolt of sorcerous flame from the tip of their Bluefire Spears to strike and burn their foes. They are also capable of using a psychic Mindblast to further damage and disorientate their enemy prior to engaging with them in close combat. Helghast are able to attack psychically using their Mindforce. Every round it can make a free opposed willpower roll via everyone it chooses within 60'. those that fail the roll take 1d2 damage to their head due to agonising pain, and lose a like amount of POW. This goes through all armour. Anyone effected by this attack is at 1 step more difficulty to do anything. this will continue each round, increasing damage. If the Helgast wished to spend and action, it can enhance the damage to 1d6 and the penalty of 2 steps for the time the attacker stays in the radius. A Helghast may use its Bluefire Spear as a ranged weapon hitting all within 60 feet in a cone that is 20 foot wide at the end.It can ignite as per rules in classic fantasy. (Evade for half damage) Any bladed weapon which they carry will also be magical and it will inflict double the damage of an equivalent normally-bladed weapon. Helghast are immune to all non-magical weapons; they can only be wounded and destroyed by magical weapons and spells. Any one killed by a Helghast will, in three rounds, be reborn as a Zombie and will immediately attack other Players.
STR 2d6+12
CON 2d6+12
SIZ 2d6+6
DEX 2d6+12
INT 1d6+12
POW 1d6+10
CHA 2d6+6
D20Hit locationArmor
01-03 Right leg 6
04-06 Left leg 6
07-09 Abdomen 6
10-12 Chest 6
13-15 Right Arm 6
16-18 Left Arm 6
19-20 Head 6
Movement 6
Natural armor Yes

Non-random features

Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX+65 Brawn STR+SIZ+65 Deceit INT+CHA+65
Endurance CON+CON+65 Evade DEX+DEX+65 Influence CHA+CHA+50
Insight INT+POW+50 Perception INT+POW+50 Ride DEX+POW+50
Stealth DEX+INT+50 Unarmed STR+DEX+50 Willpower POW+POW+65

Professional skills

Disguise INT+CHA+55

Custom skills

P: merciless POW+POW+65

Combat styles

merciless undeadSTR+DEX+65

Weapon options

1-handed weapons

Amount: 2
bluefire spear (1)
clawed fingers (1000)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
bluefire blast (10)


Amount: 0
Buckler Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
bluefire blast ranged 2d4+2 C - 60' all locations N N 10 14
bluefire spear 1h-melee 1d8+1 (x2) M L - implale Y N 10 14 head
clawed fingers 1h-melee 1d6+1 S S - grip, impale Y Y 0 0 arm