Necromancer

(Generated 3 times)
Namelist Generic fantasy names (View names)
Tags
Rank Novice
Race Human
Cult rank None
Notes Reanimation - With this ability, a sandestin can reanimate the dead. Reanimation turns bones into skeletons, fresh corpses into zombies and desiccated corpses into mummies. The undead are at the command of the magician, and perform whatever tasks they are assigned mindlessly and exactly. Undead suffer no fatigue, feel no pain, carry no moral anguish, but usually smell terrible. Reanimation does not prevent ongoing putrefaction (unless the corpse is preserved in some way, either chemically or due to the environment), and so a reanimated corpse will eventually see the flesh slough from its bones and so become a skeleton. Control of the undead is directed by the sandestin animating them, so a magician merely needs to give his summoned servitor commands as to what tasks the undead should perform. However, the sandestin’s obedience is wholly dependent on how mischievous or belligerent it wishes to be.
CreatorgrofinetX
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 2d6+6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 2
Attributes
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+10 Brawn STR+SIZ Conceal DEX+POW+20
Deceit INT+CHA+20 Endurance CON+CON+20 Evade DEX+DEX+20
Influence CHA+CHA+20 Insight INT+POW+20 Perception INT+POW+20
Stealth DEX+INT+20 Unarmed STR+DEX Willpower POW+POW+20

Custom skills

Sandestin Coercion INT+POW+20 Sandestin Invocation (Necromancy) INT+INT+20 Fairy Magic POW+CHA+20

Combat styles

UnarmedSTR+DEX

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0