Evil Human Fighter

(Generated 61 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes Armour Proficiency: Heavy armours receive 2 extra armour points (factored). The only stipulation is that you have to know the attack is coming. Combat Proficiency: Being a master of armed and unarmed com- bat, Fighters gain a further +5% to their Combat Style. ADDED. Weapon Specialization: Your Combat Style is improved by 10% when using your weapon of specialisation. ADDED You gain +1 Action Point for the purposes of Parrying only. Not added. uses a +2 unholy warhammer of impact in one hand and shield in other. Wears banded mail. An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 1d6+1 points of damage against all creatures of good alignment. It bestows one permanent negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded.
STR 14
CON 15
SIZ 15
DEX 16
INT 17
POW 12
CHA 14
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 8
10-12 Chest 8
13-15 Right arm 8
16-18 Left arm 8
19-20 Head 8
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+24 Brawn STR+SIZ+14 Endurance CON+CON+18
Evade DEX+DEX+25 First Aid DEX+INT+12 Influence CHA+CHA+12
Insight INT+POW+15 Perception INT+POW+22 Stealth DEX+INT+28
Unarmed STR+DEX+50 Willpower POW+POW+35

Professional skills

Commerce INT+CHA+25 Oratory POW+CHA+14 Sleight DEX+CHA

Combat styles

standard fighterSTR+DEX+50

Weapon options

1-handed weapons

Amount: 2
Longsword (1)
War hammer (1)

2-handed weapons

Amount: 0
Great axe (25)
Great Club (25)
Great Hammer (25)
Great Sword (25)

Ranged weapons

Amount: 1
Dagger (1)


Amount: 1
Peltast Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
War hammer 1h-melee 1d10+3 M M - Stun location Y N 3 8