Magic Bookman

(Generated 20 times)
Namelist Glorantha - Dragonkin (View names)
Tags
Rank Veteran
Race Elf
Cult rank None
Notes Magical elites! Nobility, 'advisors' and sorcerors. Use them sparingly! They favour magic but can rely on other tactics. All daggers and darts are poisoned, potency 35, with the effect listed. Darkness sight. One grade of dificulty when they fight with illumination.
CreatorUncle
Stats
STR 2d6+2
CON 2d4+6
SIZ 1d6+6
DEX 2d6+9
INT 1d6+10
POW 2d3+12
CHA 1d6+8
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Basic Poison Exhaustion Condition: Victim gains an extra level of Fatigue, on top of any they are currently suffering from. Mythras pg 75

Standard skills

Athletics STR+DEX+1d10+15 Brawn STR+SIZ+1d8+10 Deceit INT+CHA+1d10+40
Endurance CON+CON+2d10+15 Evade DEX+DEX+2d10+15 Insight INT+POW+1d10+40
Perception INT+POW+1d20+30 Stealth DEX+INT+2d10+15 Unarmed STR+DEX+1d10+10
Willpower POW+POW+1d10+25

Magic skills

Binding POW+CHA+15+15 Devotion POW+CHA+15+15 Exhort INT+CHA+15+15
Folk Magic POW+CHA+2d10+45 Invocation INT+CHA+2d8+40 Meditation INT+CON+15+15
Mysticism POW+CON+15+15 Shaping INT+POW+15 Trance POW+CON+15+15

Custom skills

Lore (faery) INT+INT+1d20+30

Combat styles

Shades of darknessSTR+DEX+1d6+35

Weapon options

1-handed weapons

Amount: 45
Dagger (1)
Finger Needle (1)
Katar (1)
Patu (1)
Jo Staff (1)
Katana (1)
Masakari (1)
Ninja-to (1)
Tachi (1)
Tanto (1)
Tonfa (1)
Wakizashi (1)
Klanth (1)
Whipstick (1)
Sickle Sword (Moonsword) (1)
Khopesh (1)
Whip (1)
Whip (Barbed) (1)
MC Meilichai (1)
MC Flanged Mace (1)
MC Manglabia (1)
MBa Fighting Stick (1)
MBa Piercing Axe (1)
MBa Broadaxe (1)

2-handed weapons

Amount: 25
Daichui (1)
Bo Staff (1)
Katana (1)
Ono (1)
Naginata (1)
Ninja-to (1)
No-Dachi (1)
Tetsubo (1)
Yari (1)
Klanth (1)
Troll Maul (1)
Fonritan Sword Spear (1)
MC Zagaie (1)
MBa Broadaxe 2h (1)

Ranged weapons

Amount: 30
Dai-kyu (1)
Shinobi-kyu (1)
Yari-nage (1)
Bone Bow (1)
Elf bow (1)
Dart (sea) (1)
Flintlock Musket (1)
Flintlock Pistol (1)
Blunderbuss (1)
Barbed Javelin (1)
MC Cavalry Bow (1)
MC Grenado (1)
MC Solenarion (1)
MC Hook Gun (1)
MC Small Handgonne (1)
MC Large Handgonne (1)
Hand Crossbow (1)

Shields

Amount: 15
Celtic shield (1)
Saxon roundshield (1)
Western Cavalry Shield (1)
Western Infantry Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hand Crossbow ranged 1d6 S - - Impale N N 4 3

Folk spells

Amount: 100
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Appraise 1 Avert 1 Babble 1
Beastcall 1 Befuddle 1 Bladesharp 1 Bludgeon 1
Breath 1 Bypass 1 Calculate 1 Calm 1
Chill 1 Cleanse 1 Cool 1 Coordination 1
Curse 1 Darkness 1 Deflect 1 Demoralise 1
Dishevel 1 Disruption 1 Dry 1 Dullblade 1
Extinguish 1 Fanaticism 1 Find 1 Firearrow 1
Fireblade 1 Frostbite 1 Glamour 1 Glue 1
Heal 1 Heat 1 Ignite 1 Incognito 1
Ironhand 1 Knock 1 Light 1 Lock 1
Magnify 1 Might 1 Mimic 1 Mindspeech 1
Mobility 1 Pathway 1 Perfume 1 Pet 1
Phantasm 1 Pierce 1 Polish 1 Preserve 1
Protection 1 Repair 1 Repugnance 1 Shock 1
Shove 1 Sleep 1 Slow 1 Speedart 1
Spiritshield 1 Tidy 1 Tire 2 Translate 1
Tune 1 Ventriloquism 1 Vigour 1 Voice 1
Warmth 1 Witchsight 1

Sorcery spells

Amount: 100
SpellProb.   SpellProb.   SpellProb.
Abjure 1 Animate 1 Attract 1
Banish 1 Bypass Armor 2 Castback 1
Damage Enhancement 1 Damage Resistance 1 Diminish 1
Dominate 1 Draw 1 Enchant 1
Enhance 1 Enlarge 1 Enslave 1
Evoke 1 Fly 1 Haste 1
Hide Life 1 Hinder 1 Holdfast 1
Imprison 1 Intuition 1 Mark 1
Mystic 1 Neutralize Magic 1 Palsy 2
Perceive 1 Phantom 1 Portal 1
Project 1 Protective Ward 1 Regenerate 1
Repulse 1 Revivify 1 Sculpt 1
Sense 1 Shapechange to 1 Shrink 1
Smother 1 Spell Resistance 1 Spirit Resistance 1
Store Manna 1 Summon 1 Switch Body 1
Tap 1 Telepathy 1 Teleport 1
Transfer Wound 1 Transmogrify to 1 Trap Soul 1
Undeath 1 Wrack 1