Doppelganger
(Generated 14 times)Namelist | None |
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Tags | Classic fantasy
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Rank | Skilled |
Race | Human |
Cult rank | None |
Notes | These creatures are able to assume the shape of humans, non-humans, and humanoids alike through a form of shape changing mimicry, transforming their bodies even into the weapons, armour, or clothing possessed by their victims. For this reason, they are unable to drop or otherwise discard ‘carried’ items, but if out of sight may absorb them back into their bodies to convey the appearance of having discarded them.The natural form of the doppelganger is generally humanoid, with frail bodies, thick grey hairless skin, and large bulging cat-like yellow eyes. able to read minds as per the Read Thoughts spell at will, and uses this ability to gather information about its victim before assuming its form. It does not gain any skills possessed by the subject, instead attempting to fool others using the Acting skill to mimic the mannerisms of the individual in question. A successful Insight roll used on the target during the use of telepathy makes all Acting skill rolls 1 grade easier. The doppelganger is able to take the form of any humanoid target between half and twice its SIZ, duplicating both its form and any equipment carried or worn, after which it will attempt to kill the original and assume its place. If this proves unsuccessful, it will create as much confusion as possible, causing doubt as to which is the original. Resistance to Sleep and Charm: Willpower Rolls to resist sleep and charm spells 2 grades easier. They may drop this resistance and accept the magic’s effects if they choose. |
Creator | JInkyz |
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Non-random features
List | Feature |
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Ability | ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete. |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Ability | ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves. |
Ability | ***Magic Drain*** Drain temporaryMagic Points or spells from the target |
Standard skills
Athletics | STR+DEX+4d10+10 | Brawn | STR+SIZ+4d10 | Endurance | CON+CON+8d10 |
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Evade | DEX+DEX+8d10 | Influence | CHA+CHA+8d10 | Insight | INT+POW+8d10 |
Locale | INT+INT+8d10 | Perception | INT+POW+10d10 | Stealth | DEX+INT+9d10 |
Unarmed | STR+DEX+6d10 | Willpower | POW+POW+6d10 |
Professional skills
Acting | CHA+CHA+6d10+20 | Bureaucracy | INT+INT+8d10 | Disguise | INT+CHA+8d10+4 |
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Seduction | INT+CHA+10d10 |
Custom skills
Language(local) | INT+INT+8d10 | Customs | INT+INT+4d10+10 |
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Combat styles
Sneaky Strike | STR+DEX+8d10 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Fist | 1h-melee | 1d4 | S | T | - | Stun Location | Y | Y | Arm | |
Claws | 1h-melee | 1d4 | S | T | - | Bleed, Grip | Y | Y | Arm |