Beheaded (Flying Head)

(Generated 18 times)
Namelist None
Tags
Cloud forest
High mountains
High plateau
Jungle
Monster island
Rank Skilled
Race Nukekubi
Cult rank None
Notes Head detached Will always use 1d10+10 for hit location on attacks due to attacking from above.
CreatorJInkyz
Stats
STR 2d6+6
CON 3D6
SIZ 1d3
DEX 2d4+3
INT 3d3
POW 3d6
CHA 0
D20Hit locationArmor
01-20 Head 3
Attributes
Movement 6m, 8m flying
Natural armor Yes

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Disease of Zombie** If damage by Zombie POT 80 vs Endurance Rotting 1 characteristics point per hour. After 1d6 hours they die. Can only be cured my magical means. If they die without cure - they turn to zombie with the disease in 1d6 minutes
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)

Standard skills

Brawn STR+SIZ+25+4D10 Deceit INT+CHA+20+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX+20+4D10 Perception INT+POW+6D10 Stealth DEX+INT+8D10
Willpower POW+POW+6D10+10

Magic skills

Folk Magic POW+CHA

Custom skills

Fly STR+DEX+4D10+20

Combat styles

Shrieking Horror (Bite)STR+DEX+20+4D10

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M T - Y N 6 2

Folk spells

Amount: 1d3+1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Curse 1 Darkness 1 Phantasm 1 Ventriloquism 1