Copy of Zoog

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Namelist None
Tags
Rank Novice
Race Shadow Cat
Cult rank None
Notes Zoogs are small and brown, with a rodent-like body outline. Small tentacles dangle from their snouts, concealing their small sharp teeth. Zoogs live in burrows and tree-trunks mostly they live mostly on fungi, but Zoogs have a taste for either spiritual or physical meat as well. Filth fever: Bite—injury; save Endurance; potency 50; onset 1d3 days; frequency 1/day; effect Fever, nausea, Exhaustion; cure 2 consecutive saves. Antidote/Cure: Can be cured by the Healing skill. Constant—detect magic, speak with animals Otherworldly Touch (Ex) A zoog’s natural attacks can strike incorporeal creatures as if they were ghost touch weapons. Spell Sight (Su) A zoog’s eyes radiate normal light in a 15-foot cone and increase the light level by one step for an additional 15 feet beyond that area. Any magic effect in this area glows faintly. This glow does not reveal the magic effect’s school or strength. A zoog can quell or renew this light as a swift action.
CreatorJInkyz
Stats
STR 2d4+5
CON 2d6+4
SIZ 2d2+1
DEX 2d6+8
INT 2d6+6
POW 2d6+3
CHA 2d6
D20Hit locationArmor
01-03 Tail 0
04-05 Right Hind leg 1
06-07 Left Hind Leg 1
08-10 Hindquarters 1
11-14 Forequarters 1
15-16 Right Front Leg 1
17-18 Left Front Leg 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.

Standard skills

Athletics STR+DEX+2d10+10 Brawn STR+SIZ+2d10+10 Conceal DEX+POW+2d10
Endurance CON+CON+1d10+25 Evade DEX+DEX+2d10+30 Insight INT+POW+2d10
Perception INT+POW+6D10 Stealth DEX+INT+2d10+30 Swim STR+CON+2d10+10
Unarmed STR+DEX+2d10+5 Willpower POW+POW+2d10+10

Custom skills

Passion: Chaotic Neutral (Hungry POW+POW+30 Dream lore INT+POW+25 Passion: hatred Cats POW+POW+25

Combat styles

Nightmarish KnivesSTR+DEX+2d10+20

Weapon options

1-handed weapons

Amount: 3
Knife (1)
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Dart (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+1* S T - Grip, Bleed Y Y 0 4 Head
Claw 1h-melee 1d4+1 S S - Bleed, Y Y 0 0 Arms