(Generated 19 times)
Namelist None
Rank Novice
Race Spirit
Cult rank None
INT 2d6+6
POW 12+1d6
CHA 3d6+2
D20Hit locationArmor
Movement 6
Natural armor Yes


Amount: 1
Will o the Wisp Magic 10

Non-random features

Spirit Ability Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.
Spirit Ability Spellcasting -Allows the spirit to either cast magic on behalf of its summoner with a skill of 50%+POW+CHA, or share knowledge of the spells it knows with the holder of its fetish.
Ability ***Fatigue Drain*** Drains a level of Fatigue from victims
Ability ***Intangible*** can pass through solid objects unhindered. This includes trying to lift or move objects, unless they use their Telekinesis ability Likewise, they are immune to non-magical damage, although they can injure each other using ‘physical’ attacks.
Spirit Ability Telekinesis - This ability grants the spirit the ability to move objects in the physical world despite its nominally intangible form. It gains a STR equal to its Intensity, and can shift items up to its POW in metres distant.

Standard skills

Spectral combat POW+CHA+4d10+30 Willpower POW+POW+4d10+30

Magic skills

Folk Magic POW+CHA+4d10+30 Invocation INT+CHA+4d10+30 Shaping INT+POW+4d10+30

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Darkness 1 Demoralise 1 Disruption 1 Mimic 1