Shambler from the Stars

(Generated 72 times)
Namelist None
Tags
Cthulhu
Weird of hali
Rank Veteran
Race Shambler from the Stars
Cult rank None
Notes Their presence is easily detected by a sound like crazed laughter. Shamblers are usually invisible unless they have fed on a victim. They have bloated, vaguely spherical bodies, four dangling limbs underneath with one hooked talon per limb, and six ropelike tentacles, each of which ends in a small mouth. Their usual attack is to seize their prey with tentacles and limbs and tear the neck open, allowing the blood to fountain out. The tentacles then catch the blood, which is the shambler’s food. If attacked, it will try to seize one person and shoot up high into the air to feed in peace. Once the shambler has fed, it will drop the husk and return to its own normal altitude. Source: Weird of Hali pg 134 +4 Action points due to Multi-limbed (limbs and tentacles)
Creatorhkokko
Stats
STR 4d6+20
CON 2d6+20
SIZ 4d6+16
DEX 2d6+12
INT 3D6
POW 2d6+6
CHA 1d6
D20Hit locationArmor
01-02 First Limb 2
03-04 Second Limb 2
05-06 Third Limb 2
07-08 Fourth Limb 2
09-14 Body 2
15 Tentacle 1 2
16 Tentacle 2 2
17 Tentacle 3 2
18 Tentacle 4 2
19 Tentacle 5 2
20 Tentacle 6 2
Attributes
Movement 12m(Flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Invisible*** Naturally invisible, but can make themselves visible with conscious effort. Since they can see others of their kind, invisible or not, they require the use of the Stealth skill to sneak past one another.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Blood Drain*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 71. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die.

Standard skills

Athletics STR+DEX+5d10 Brawn STR+SIZ+2d10+50 Endurance CON+CON+6d10
Evade DEX+DEX+4d10 Perception INT+POW+10d10 Unarmed STR+DEX
Willpower POW+POW+10d10

Custom skills

Fly 90

Combat styles

Shambler from the StarsSTR+DEX+2d10

Weapon options

1-handed weapons

Amount: 3
Tentacle (1)
Clawed Limb (1)
Blood Drain (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacle 1h-melee 1d6 M M - Grip Y Y 0 0 Tentacle
Clawed Limb 1h-melee 1d8 M M - Bleed Y Y 0 0 Limb
Blood Drain 1h-melee 0 M M - Drain Y Y 0 0 Limb