Kyrrmi - the sorcerers familiar
(Generated 12 times)Namelist | None |
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Tags | Cthulhu Fantasy Weird of hali
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Rank | Skilled |
Race | Serpent People |
Cult rank | None |
Notes | Their humanlike faces and paws resembling tiny human hands reveal them as primates—the sole surviving species of New World prosimians, distantly related to the aye-aye, the tarsier, and the lemur. Used as familiars Ability: Mental resonance with Humans If bonded to a human sorcerer, a kyrrmi shares the sorcerer’s type of magic and Eldritch Skills, and can learn 1d3 spells or abilities from the sorcerer. Source: Weird of Hali pg 131 |
Creator | hkokko |
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Standard skills
Athletics | STR+DEX+2d10 | Brawn | STR+SIZ | Endurance | CON+CON |
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Evade | DEX+DEX | Perception | INT+POW | Unarmed | STR+DEX |
Willpower | POW+POW+2d10 |
Magic skills
Invocation | INT+CHA+1d10+20 | Shaping | INT+POW+1d10+20 |
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Combat styles
Kyrrmi Teeth | STR+DEX+4d10+20 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 0 | S | T | - | Bleed | Y | Y | Head |