Kyrrmi - the sorcerers familiar

(Generated 12 times)
Namelist None
Tags
Cthulhu
Fantasy
Weird of hali
Rank Skilled
Race Serpent People
Cult rank None
Notes Their humanlike faces and paws resembling tiny human hands reveal them as primates—the sole surviving species of New World prosimians, distantly related to the aye-aye, the tarsier, and the lemur. Used as familiars Ability: Mental resonance with Humans If bonded to a human sorcerer, a kyrrmi shares the sorcerer’s type of magic and Eldritch Skills, and can learn 1d3 spells or abilities from the sorcerer. Source: Weird of Hali pg 131
Creatorhkokko
Stats
STR 1d3
CON 2d6
SIZ 1
DEX 4d6+4
INT 3d6
POW 4d6
CHA
D20Hit locationArmor
01-03 Tail 1
04-05 Right leg 1
06-07 Left leg 1
08-10 Abdomen 1
11-14 Chest 1
15-16 Left Arm 1
17-18 Right Arm 1
19-20 Head 1
Attributes
Movement 8
Natural armor Yes

Standard skills

Athletics STR+DEX+2d10 Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW+2d10

Magic skills

Invocation INT+CHA+1d10+20 Shaping INT+POW+1d10+20

Combat styles

Kyrrmi TeethSTR+DEX+4d10+20

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 0 S T - Bleed Y Y 0 0 Head