Kyrrmi - the sorcerers familiar
(Generated 18 times)
| Namelist | None |
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| Tags | Cthulhu Fantasy Weird of hali
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| Rank | Skilled |
| Race | Serpent People |
| Cult rank | None |
| Notes | Their humanlike faces and paws resembling tiny human hands reveal them as primates—the sole surviving species of New World prosimians, distantly related to the aye-aye, the tarsier, and the lemur. Used as familiars Ability: Mental resonance with Humans If bonded to a human sorcerer, a kyrrmi shares the sorcerer’s type of magic and Eldritch Skills, and can learn 1d3 spells or abilities from the sorcerer. Source: Weird of Hali pg 131 |
| Creator | hkokko |
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Standard skills
| Athletics | STR+DEX+2d10 | Brawn | STR+SIZ | Endurance | CON+CON |
|---|---|---|---|---|---|
| Evade | DEX+DEX | Perception | INT+POW | Unarmed | STR+DEX |
| Willpower | POW+POW+2d10 |
Magic skills
| Invocation | INT+CHA+1d10+20 | Shaping | INT+POW+1d10+20 |
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Combat styles
| Kyrrmi Teeth | STR+DEX+4d10+20 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
|---|---|---|---|---|---|---|---|---|---|---|
| Bite | 1h-melee | 0 | S | T | - | Bleed | Y | Y | Head | |
