Dark Young of Shub-Ne’hurrath

(Generated 48 times)
Namelist None
Tags
Cthulhu
Fantasy
Weird of hali
Rank Veteran
Race Dark Young of Shub-Ne’hurrath
Cult rank None
Notes Servitors of the Black Goat of the Woods, these huge and powerful creatures are mostly found in wooded areas where Shub-Ne’hurrath is worshipped. They resemble trees at first glance; they stand on six hooves, above which rises a rounded body with many mouths.In combat, a Dark Young will grapple and crush with its tentacles and trample with its hooves.Dark Young are relatively solitary Source: Weird of Hali pg 128 3 extra Action points due to being multi-limbed
Creatorhkokko
Stats
STR 4d6+34
CON 3d6+6
SIZ 4d6+30
DEX 3d6+6
INT 4d6
POW 5d6
CHA
D20Hit locationArmor
01 Right Hind Leg 3
02 Left Hind Leg 3
03 Right Middle Leg 3
04 Left Middle Leg 3
05-08 Body Mass 3
09-10 Right Front Leg 3
11-12 Left Front Leg 3
13 Tentacle 1 3
14 Tentacle 2 3
15 Tentacle 3 03
16 Tentacle 4 03
17 Tentacle 5 03
18 Tentacle 6 03
19 Tentacle 7 03
20 Tentacle 8 03
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Constrict*** The first attack against a surprised or helpless target (if it generates a Special Effect) will target the chest or abdomen. No damage is inflicted but the attack automatically establishes a grapple. On the snake’s next turn, it inflicts its Damage Modifier by tightening its coils applying the damage to the Chest or Abdomen area directly: armour does not protect against this constriction damage.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ Endurance CON+CON+7d10
Evade DEX+DEX+7d10 Perception INT+POW+6d10 Unarmed STR+DEX
Willpower POW+POW+5d10

Professional skills

Track INT+CON+1d10+30

Combat styles

Dark YoungSTR+DEX+1d10

Weapon options

1-handed weapons

Amount: 2
Tentacle Crush (1)
Hooves (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacle Crush 1h-melee 2d6 H L - Grip, Take Weapon Y Y 0 0 Tentacle
Hooves 1h-melee 4d6 H S - Bash, Stun Location Y Y 0 0 Leg