Dark Young of Shub-Ne’hurrath
(Generated 53 times)
| Namelist | None |
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| Tags | Cthulhu Fantasy Weird of hali
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| Rank | Veteran |
| Race | Dark Young of Shub-Ne’hurrath |
| Cult rank | None |
| Notes | Servitors of the Black Goat of the Woods, these huge and powerful creatures are mostly found in wooded areas where Shub-Ne’hurrath is worshipped. They resemble trees at first glance; they stand on six hooves, above which rises a rounded body with many mouths.In combat, a Dark Young will grapple and crush with its tentacles and trample with its hooves.Dark Young are relatively solitary Source: Weird of Hali pg 128 3 extra Action points due to being multi-limbed |
| Creator | hkokko |
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Non-random features
| List | Feature |
|---|---|
| Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
| Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
| Ability | ***Constrict*** The first attack against a surprised or helpless target (if it generates a Special Effect) will target the chest or abdomen. No damage is inflicted but the attack automatically establishes a grapple. On the snake’s next turn, it inflicts its Damage Modifier by tightening its coils applying the damage to the Chest or Abdomen area directly: armour does not protect against this constriction damage. |
| Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
| Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Standard skills
| Athletics | STR+DEX+4d10 | Brawn | STR+SIZ | Endurance | CON+CON+7d10 |
|---|---|---|---|---|---|
| Evade | DEX+DEX+7d10 | Perception | INT+POW+6d10 | Unarmed | STR+DEX |
| Willpower | POW+POW+5d10 |
Professional skills
| Track | INT+CON+1d10+30 |
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Combat styles
| Dark Young | STR+DEX+1d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
|---|---|---|---|---|---|---|---|---|---|---|
| Tentacle Crush | 1h-melee | 2d6 | H | L | - | Grip, Take Weapon | Y | Y | Tentacle | |
| Hooves | 1h-melee | 4d6 | H | S | - | Bash, Stun Location | Y | Y | Leg | |
