Firebound - Flaming Skeleton

(Generated 242 times)
Namelist None
Rank Skilled
Race Skeleton
Cult rank None
Notes Criminals and the vice-filled betrayers of the Suns holy light can stray off the path of the dead when they go to be judged by the Emperor of the Cosmos. Such souls attempt to return to life, or try to lose themselves in the underworld, hoping that they will remain unfound. Should the day come, however, that they are returned then some, rather than being smited by the Holy Light of the Emperor, they are given to Seelth Capersane, the Guardian of the Firebound. Captured by fire, and bound by flame, those undead monstrosities who are shown something less than the Emperors wrath become the Firebound. The Firebound are flaming skeletal humanoids, tatters of flesh hang loosely, burning, from their ribs, and whilst they carry no weapon their hands are dangerous enough for their burn brighter than the rest of their body. The Firebound are only ever sent as a retribution from the gods for the most heinous of crimes such as consorting with unwholesome enemy gods, or killing the nobility.
STR 2d6+6
CON 4d6
SIZ 2d6+6
DEX 16
INT 11
POW 16
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Movement 6
Natural armor Yes

Non-random features

Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step

Standard skills

Athletics STR+DEX+52 Brawn STR+SIZ+25 Endurance CON+CON+22
Evade DEX+DEX+56 Perception INT+POW+30 Unarmed STR+DEX+40
Willpower POW+POW+40

Combat styles

Skeletal WarriorSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Shortsword (1)
Shortspear (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 1
Peltast Shield (1)