Firebound - Flaming Skeleton
(Generated 251 times)Namelist | None |
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Tags | Glorantha Undead
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Rank | Skilled |
Race | Skeleton |
Cult rank | None |
Notes | Criminals and the vice-filled betrayers of the Suns holy light can stray off the path of the dead when they go to be judged by the Emperor of the Cosmos. Such souls attempt to return to life, or try to lose themselves in the underworld, hoping that they will remain unfound. Should the day come, however, that they are returned then some, rather than being smited by the Holy Light of the Emperor, they are given to Seelth Capersane, the Guardian of the Firebound. Captured by fire, and bound by flame, those undead monstrosities who are shown something less than the Emperors wrath become the Firebound. The Firebound are flaming skeletal humanoids, tatters of flesh hang loosely, burning, from their ribs, and whilst they carry no weapon their hands are dangerous enough for their burn brighter than the rest of their body. The Firebound are only ever sent as a retribution from the gods for the most heinous of crimes such as consorting with unwholesome enemy gods, or killing the nobility. http://www.nikkeffingham.com/runequest/undead.htm |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue. |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step |
Standard skills
Athletics | STR+DEX+52 | Brawn | STR+SIZ+25 | Endurance | CON+CON+22 |
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Evade | DEX+DEX+56 | Perception | INT+POW+30 | Unarmed | STR+DEX+40 |
Willpower | POW+POW+40 |
Combat styles
Skeletal Warrior | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 1
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