(Generated 60 times)
Namelist None
Classic fantasy
Rank Novice
Race Human
Cult rank None
Notes SPECIAL GRIP-Chokers are very adept at surprising and overpowering their favorite prey (goblins and us). On their first strike, by surprise or not, if the Choker scores a Critical, they automatically begin suffocating their victim who subsequently loses Fatigue until the Choker is thrown off. BONELESS- A Choker's body is mostly cartilage and it can squeeze its body through holes and crevices down to 4in in length. A Choker is a ravenous, greedy hunter of human and goblin-flesh. They lurk in the darkness of dungeons and caves. They are infamous for snatching their prey they may get their grasping tendrils on. Their arms terminate into four wide, fleshy 'fingers' that have spines on the inside that allow them to hang upside down for hours. A Choker's arms are surprisingly quick and strong. If there was any question of what it wanted with us, that curiosity ends with one look at its face. It has an exaggerated mouth filled with sharp, jagged teeth that fall out and replace themselves regularly much like a shark. Its skin is rubbery and resistant to scrapes and contusions. A choker’s skull, spine, & rib cage are bony. The creature weighs around 35 pounds. Chokers live almost solely in caves, dungeons and similar zones. They manage to use the ceilings and walls of such areas to their advantage, heavily relying on their skill at ascending to ambush prey. To attract a partner, both males and females keen. This whine (which humans and others find extremely irritating) echoes through the deep caverns the chokers call home. When a choker hears the keen of a potential mate, it answers. Then each creature keens in turn to draw the other near, until at last they meet. A few months later, the female gives birth to two to six young. CHOKER SPECIAL ABILITIES
STR 2d6+6
CON 3d6+4
SIZ 2d3+5
DEX 3d6+4
INT 2d3+2
POW 2d6
CHA 1d6+1
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 2
Movement 10
Natural armor Yes

Non-random features

Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Combat Style Trait ***Daredevil*** May use Evade to dodge blows in hand to hand combat without ending up prone. Mythras pg 89
Ability ***Light Sensitive*** Inability to function in sunlight

Standard skills

Athletics STR+DEX+1d20+25 Brawn STR+SIZ+1d10+20 Endurance CON+CON+2d6+10
Evade DEX+DEX+1d10+20 Perception INT+POW+2d6+15 Stealth DEX+INT+2d6+20
Swim STR+CON Unarmed STR+DEX+15 Willpower POW+POW+20

Combat styles

Stuck On YouSTR+DEX+2d6+25

Weapon options

1-handed weapons

Amount: 1
Tentacles (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tentacles 1h-melee 1d4 M M - Grip, Take Weapon, Bleed Y Y 0 0