Shoggoth,Antarctic
(Generated 7 times)Namelist | None |
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Tags | Chaos Cthulhu Weird of hali
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Rank | Master |
Race | Shoggoth |
Cult rank | None |
Notes | "Shoggoths are iridescent black blobs of protoplasm that can take on any desired shape. A shoggoth has a semitransparent outer layer or mantle, which looks gelatinous but is actually cool and dry to the touch; within, organules (which look like clusters of black bubbles) can be transformed into any organ the shoggoth may need. Eyes, pale green and bioluminescent, drift out from within the organules, see for a time, then sink back out of sight.They speak in a language of musical tones. In combat, a shoggoth spreads itself over an area of one-tenth its SIZ in square meters and may attack anyone within that space, using its Grip ability to seize opponents in its pseudopods. Opponents may attempt to avoid being seized with an Evade Roll; if seized, they may try to break free using an opposed Brawn Roll. Once the shoggoth succeeds in gripping an opponent, it will inflict damage every round by squeezing and tearing until the opponent escapes or dies. When shoggoths enter combat, they coat themselves with a fluid they call “moisture-of-war”, which is toxic to most beings (see Shoggoth Moisture-of-War, p. 44). It is also very slippery, and adds two Difficulty Levels to any attempt to seize a shoggoth." Weird of Hali pg 124 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Exotic Poison | ***Shoggoth Moisture of War*** This fluid, secreted by shoggoths when they face combat, has roughly the same effect on human beings as tear gas. It is also extremely slippery, increasing the difficulty of grappling with a shoggoth by three Difficulty Levels. Application: inhalation or skin contact. *Potency*: 72. *Onset*: 1d6 seconds. *Duration*: until the victim is away from the moisture-of-war for 1d20 minutes. *Condition*: asphyxiation (minor). |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+5d10 | Brawn | STR+SIZ | Endurance | CON+CON |
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Evade | DEX+DEX+6d10+20 | Perception | INT+POW+6d10 | Stealth | DEX+INT+4d10+60 |
Willpower | POW+POW+3d10+15 |
Custom skills
Hate Elder Things | 95 | Loyal to Nyogtha | 90 | Fear Open Air | 70 |
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Combat styles
Shambling Mass of Pseudopods | STR+DEX+1d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Pseudopod + Grapple | 1h-melee | 1d8 | L | L | - | Y | Y | as per pseudopod | ||
Moisture of War | 1h-melee | 0 | S | M | - | Poison | Y | N | 0 | 0 |