(Generated 58 times)
Namelist None
Weird of hali
Rank Veteran
Race Shoggoth
Cult rank None
Notes "Shoggoths are iridescent black blobs of protoplasm that can take on any desired shape. A shoggoth has a semitransparent outer layer or mantle, which looks gelatinous but is actually cool and dry to the touch; within, organules (which look like clusters of black bubbles) can be transformed into any organ the shoggoth may need. Eyes, pale green and bioluminescent, drift out from within the organules, see for a time, then sink back out of sight.They speak in a language of musical tones. In combat, a shoggoth spreads itself over an area of one-tenth its SIZ in square meters and may attack anyone within that space, using its Grip ability to seize opponents in its pseudopods. Opponents may attempt to avoid being seized with an Evade Roll; if seized, they may try to break free using an opposed Brawn Roll. Once the shoggoth succeeds in gripping an opponent, it will inflict damage every round by squeezing and tearing until the opponent escapes or dies. When shoggoths enter combat, they coat themselves with a fluid they call “moisture-of-war”, which is toxic to most beings (see Shoggoth Moisture-of-War, p. 44). It is also very slippery, and adds two Difficulty Levels to any attempt to seize a shoggoth." Weird of Hali pg 124
STR 4d6+49
CON 4d6+36
SIZ 4d6+49
DEX 2d6+3
INT 3d6
POW 2d6+6
D20Hit locationArmor
01-02 Pseudopod 1 6
03-04 Pseudopod 2 6
05-06 Pseudopod 3 6
07-08 Pseudopod 4 6
09-10 Pseudopod 5 6
11-12 Pseudopod 6 6
13-14 Pseudopod 7 6
15-16 Pseudopod 6
17-20 Body 6
Movement 9
Natural armor Yes

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Exotic Poison ***Shoggoth Moisture of War*** This fluid, secreted by shoggoths when they face combat, has roughly the same effect on human beings as tear gas. It is also extremely slippery, increasing the difficulty of grappling with a shoggoth by three Difficulty Levels. Application: inhalation or skin contact. *Potency*: 72. *Onset*: 1d6 seconds. *Duration*: until the victim is away from the moisture-of-war for 1d20 minutes. *Condition*: asphyxiation (minor).
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+5d10 Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX+6d10+20 Perception INT+POW+6d10 Stealth DEX+INT+4d10+60
Willpower POW+POW+3d10+15

Custom skills

Hate Elder Things 95 Loyal to Nyogtha 90 Fear Open Air 70

Combat styles

Shambling Mass of PseudopodsSTR+DEX+1d10

Weapon options

1-handed weapons

Amount: 2
Pseudopod + Grapple (1)
Moisture of War (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Pseudopod + Grapple 1h-melee 1d8 L L - Y Y 8 24 as per pseudopod
Moisture of War 1h-melee 0 S M - Poison Y N 0 0