Cthulhoid Ghoul

(Generated 61 times)
Namelist African males (View names)
High plateau
Monster island
Weird of hali
Rank Skilled
Race Ghoul
Cult rank None
Notes "Often mistaken for a separate species, ghouls are genetically identi- cal to human beings, but are hosts to an infectious organism that causes major epigenetic changes in their bodies. Infection is a slow process, usually requiring either an exchange of bodily fluids or skin to skin contact with ghouls for an extended period; certain herbal and alchemical preparations can stop the infection in its early stages, but once skeletal changes begin, the infection will run its course. The first ghouls came into being in East Africa and the Arabian penin- sula half a million years ago, and at present there are ghouls living on every continent but Antarctica. Ghouls have vaguely doglike faces with protruding jaws, coarse gray skin, reflective eyes, long yellow claws on their fingers, and hoofed feet. They wear no clothing, use no tools, and speak a lan- guage of their own which has been described by human witnesses as “meeping and glibbering”. They live in small packs of ten to twenty individuals, usually comprising two to five breeding pairs plus elders and offspring; they sleep through the daylight hours in any available sheltered place—for obvious reasons, old burial vaults in graveyards are favored for dens—and seek food at night. Opponents who survive being bitten and clawed are likely to die of sepsis within hours due to the high bac- terial load of ghoul mouths and claws" Weird of Hali pg 121-122
STR 3d6+6
CON 3d6+3
SIZ 2d6+6
DEX 3d6+3
INT 2d6+6
POW 1d6+6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Movement 6
Natural armor Yes

Non-random features

Basic Poison ***Ghoul Sepsis*** Potency 80%, onset 1d3 hours, intensive care in hospital like conditions functions as antidote 50% of time
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+5d10 Brawn STR+SIZ+3d10 Endurance CON+CON+3d10+32
Evade DEX+DEX+2d10 Perception INT+POW+4d10 Unarmed STR+DEX+8d10
Willpower POW+POW+3d10

Custom skills

Passion: Loyal to Pack 90 Passion: Hungry for Carrion 80 Passion: Loyal to Nightgaunts 70

Combat styles

Festering Claws & TeethSTR+DEX+6d10

Weapon options

1-handed weapons

Amount: 2
Claws (1)
Teeth (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claws 1h-melee 1d4 S T - Grip, Bleed Y Y 1 5 Arms
Teeth 1h-melee 1d3 S T - Grip, Bleed Y Y 1 5 Head