Green Slime

(Generated 36 times)
Namelist None
Rank Novice
Race Gorp
Cult rank None
Notes Against material such as wood, cloth, and steel, the slime is treated as strong acid, doing 1d4 points of damage per hour in the case of wood, 10 minutes against leather, cloth, and hides, and per minute in the case of metals. Once contact has been made with skin, the victim is transformed at a rate of 1 Hit Point per Round. Once the infected area has been reduced to 0 Hit Points, the slime spreads to each adjacent body. location, and the process of transformation continues. When all locations have been covered, the victim is completely transformed. Typically, the victim will have succumbed to death long before this, however, as the transformation of the chest or head will prove fatal. A completely transformed creature will provide enough nutrients to either create a new 1.5 metre (5 foot) patch of slime for every 20 SIZ of the victim, or increase size of an existing patch by the same amount. (CF p259)
SIZ 2d6+6
POW 2d6
D20Hit locationArmor
01-20 Body 0
Movement 1.5m
Natural armor No

Additional features

Chaotic feature 05% View items

Non-random features

Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Corrosive*** Any attack that penetrates armour causes 1d6 damage to weapon or attacking limb

Standard skills

Athletics STR+DEX Brawn STR+SIZ+20 Endurance CON+CON+10
Perception INT+POW+40 Stealth DEX+INT+60 Willpower POW+POW+40

Combat styles

Acidic StrikeSTR+DEX+43

Weapon options

1-handed weapons

Amount: 1

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0