(Generated 47 times)
Namelist None
Cloud forest
High mountains
High plateau
Monster island
Rank Veteran
Race Panopticus
Cult rank None
Notes Prefers to use the Grip special effect as the first attack. Once grasped will grasp other location. Regeneration (1hp/round). (RQ6: pg 312-316) MI pg 258-259.
STR 2d6+6
CON 2d6+9
SIZ 4d6+12
DEX 1d6+3
INT 2d6+1
POW 2d6
D20Hit locationArmor
01-20 Gelid Body 0
Movement 4
Natural armor Yes

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Exotic Poison ***Panopticus Slime*** Application: Contact Potency: 85 Resistance: Endurance Onset time: Instantaneous Duration: Acid continues for 1 round after contact ceases. Paralysis lasts 1d3 hours Conditions: As soon as the slime touches a victim, the Hit Location struck goes numb and no longer registers any feeling, but is not rendered immobile. This is perhaps good for the individual, since the slime also begins to eat away at the flesh at a rate of 1d4 Hit Points per round. MI pg 258
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Immunity to Slashing and piercing weapons***

Standard skills

Athletics STR+DEX+1D6 Brawn STR+SIZ+4D10 Endurance CON+CON+3D10
Evade DEX+DEX+4D10 Perception INT+POW+50+4D10 Willpower POW+POW+30+2D10

Combat styles

Engulfing Slurp (Pseudopod)STR+DEX+30+4D10

Weapon options

1-handed weapons

Amount: 1
Pseudopod (acidic poison) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Pseudopod (acidic poison) 1h-melee 0 M M - Grip, Inject Venom N N 0 11