List | Feature |
Ability |
***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability |
***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Exotic Poison |
***Panopticus Slime*** Application: Contact Potency: 85 Resistance: Endurance
Onset time: Instantaneous
Duration: Acid continues for 1 round after contact ceases. Paralysis lasts 1d3 hours
Conditions: As soon as the slime touches a victim, the Hit Location struck goes numb and no longer registers any feeling, but is not rendered immobile. This is perhaps good for the individual, since the slime also begins to eat away at the flesh at a rate of 1d4 Hit Points per round. MI pg 258 |
Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability |
***Immunity to Slashing and piercing weapons*** |