Centipede, Giant (8m)

(Generated 60 times)
Namelist None
Cloud forest
Monster island
Rank Skilled
Race Centipede, Giant
Cult rank None
Notes MI pg 205
STR 2d6+3+12
CON 2d6+12
SIZ 2d6+6+18
DEX 2d6+3
INT 2d6+2
POW 2d6
D20Hit locationArmor
01-03 Segment 1 4
04-05 Segment 2 4
06-07 Segment 3 4
08-09 Segment 4 4
10-12 Segment 5 4
13-14 Segment 6 4
15-16 Segment 7 4
17-18 Segment 8 4
19-20 Head 4
Movement 8m
Natural armor Yes

Non-random features

Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Exotic Poison ***Centipede Venom*** Application: Injection Potency: 50 + 5 per 2 metre length of the centipede Resistance: Endurance Onset time: Immediate Paralysis in location bitten, then affecting the entire body 1d3 rounds later Duration: Centipede’s CON in hours Conditions: If not resisted the poison acts as a muscle relaxant, immobilising the area bitten, and soon spreading to the rest of the body. Somewhat cruelly it does nothing to stop the sensation of pain.

Standard skills

Athletics STR+DEX+2d10+10 Brawn STR+SIZ+2d10 Endurance CON+CON+2d10+10
Evade DEX+DEX+2d10+10 Perception INT+POW+2d10+20 Stealth DEX+INT+2d10+20
Willpower POW+POW+2d10+20

Combat styles

Poisonous Pinion (Body Crush, Mandibles)STR+DEX+2d10+20

Weapon options

1-handed weapons

Amount: 2
Mandibles (1)
Body Crush (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Mandibles 1h-melee 1d10 H T - Grip, Impale Y Y 5 12 As for Head
Body Crush 1h-melee 1d8 H M - Bash, Stun Loc Y Y 5 12 As for Body Seg