SFL - Giant, 10m

(Generated 6 times)
Namelist None
Rank Master
Race Giant, 6 meter
Cult rank None
Notes Enormous humans, giants can range in size from several metres tall to potentially dozens, although at the upper range they are beyond the capability of most mortals to defeat. When battling any giant, melee combat Hit Locations are rolled on 1d10 or even 1d6 indicating the difficulty (or sheer impossibility) of reaching the upper areas of the body. Range weapon users roll 1d20 as normal.
STR 2d6+15+9
CON 2d6+12
SIZ 2d6+21+18
DEX 3d6
INT 3d6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 6
04-06 Left leg 6
07-09 Abdomen 6
10-12 Chest 6
13-15 Right Arm 6
16-18 Left Arm 6
19-20 Head 6
Movement 12
Natural armor Yes

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.

Standard skills

Athletics STR+DEX+2d10+10 Brawn STR+SIZ+2d10+20 Endurance CON+CON+2d10+20
Evade DEX+DEX+2d10+10 Perception INT+POW+2d10+10 Unarmed STR+DEX+2d10+20
Willpower POW+POW+2d10+10

Combat styles

Bash and SmashSTR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 3
Tree Branch (1)
Trample (1)
Kick (1)

2-handed weapons


Ranged weapons

Amount: 1
Stone (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tree Branch 1h-melee 2d8 C VL - Bash, Sunder, Stun Location Y N 7 30
Trample 1h-melee 1d6 C VL - Special (see notes) Y Y 7 0 As for Leg
Kick 1h-melee 1d6 C VL - Bash, Stun Y Y 7 0 As for Leg