Wolf, Dire

(Generated 35 times)
Namelist None
Tags
Rank Skilled
Race Wolf
Cult rank None
Notes Usually hunts in packs of 12-20. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396. ~Modified to make them less useless~
CreatorSFLucid
Stats
STR 3d6+12
CON 2d6+8
SIZ 1d6+12
DEX 2d6+8
INT 2d6+8
POW 2d6+2
CHA
D20Hit locationArmor
01-02 Right Hind leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Combat Style Trait- Close Combat ***Cautious Fighter*** Can use the Change Range action to automatically withdraw from engagement with no need to roll Mythras pg 89
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.

Standard skills

Athletics STR+DEX+2d10+40 Brawn STR+SIZ+2d10+40 Endurance CON+CON+2d10+40
Evade DEX+DEX+2d10+40 Perception INT+POW+2d10+60 Willpower POW+POW+2d10+40

Custom skills

Track INT+POW+2d10+60

Combat styles

Pack SavageSTR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 S T - Y N 1 4