Wolf, Dire
(Generated 35 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Wolf |
Cult rank | None |
Notes | Usually hunts in packs of 12-20. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396. ~Modified to make them less useless~ |
Creator | SFLucid |
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Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Combat Style Trait- Close Combat | ***Cautious Fighter*** Can use the Change Range action to automatically withdraw from engagement with no need to roll Mythras pg 89 |
Ability | ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier. |
Standard skills
Athletics | STR+DEX+2d10+40 | Brawn | STR+SIZ+2d10+40 | Endurance | CON+CON+2d10+40 |
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Evade | DEX+DEX+2d10+40 | Perception | INT+POW+2d10+60 | Willpower | POW+POW+2d10+40 |
Custom skills
Track | INT+POW+2d10+60 |
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Combat styles
Pack Savage | STR+DEX+2d10+40 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | S | T | - | Y | N | 1 | 4 |