Wyrm

(Generated 10 times)
Namelist None
Tags
Korantia
Thennla
Rank Skilled
Race Wyrm
Cult rank None
Notes Wyrms are serpentine, legless, winged relatives of dragons. Possessed of intelligence akin to that of a human, a wyrm is a patient, dangerous foe but it lacks the superior insight and intelligence of a true dragon. Solitary hunters, it is very rare to find a group of wyrms acting in concert, though sometimes a few individuals will join together for a common purpose. Unlike dragons, wyrms cannot use magic.
CreatorSFLucid
Stats
STR 2d6+18
CON 2d6+12
SIZ 4d6+30
DEX 2d6+12
INT 2d6+5
POW 3d6
CHA
D20Hit locationArmor
01-04 Tail 6
05-08 Hindquarters 6
09-12 Forequarters 6
13-15 Right wing 6
16-18 Left wing 6
19-20 Head 6
Attributes
Movement 8m 16m (flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Influence CHA+CHA+30 Perception INT+POW+30
Unarmed STR+DEX+30 Willpower POW+POW+30

Combat styles

Death and Destruction (Bite,Tail Sweep)STR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d12 E L - Bleed Y Y 0 0 As for Head
Tail 1h-melee 1d10 E VL - Bash, Entangle, Grip Y Y 0 0 As for Tail