Wyrm

(Generated 9 times)
Namelist None
Tags
Korantia
Thennla
Rank Skilled
Race Wyrm
Cult rank None
Notes Wyrms are serpentine, legless, winged relatives of dragons. Possessed of intelligence akin to that of a human, a wyrm is a patient, dangerous foe but it lacks the superior insight and intelligence of a true dragon. Solitary hunters, it is very rare to find a group of wyrms acting in concert, though sometimes a few individuals will join together for a common purpose. Unlike dragons, wyrms cannot use magic.
CreatorSFLucid
Stats
STR 2d6+18
CON 2d6+12
SIZ 4d6+30
DEX 2d6+12
INT 2d6+5
POW 3d6
CHA
D20Hit locationArmor
01-04 Tail 6
05-08 Hindquarters 6
09-12 Forequarters 6
13-15 Right wing 6
16-18 Left wing 6
19-20 Head 6
Attributes
Movement 8m 16m (flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Influence CHA+CHA+30 Perception INT+POW+30
Unarmed STR+DEX+30 Willpower POW+POW+30

Combat styles

Death and Destruction (Bite,Tail Sweep)STR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d12 E L - Bleed Y Y 0 0 As for Head
Tail 1h-melee 1d10 E VL - Bash, Entangle, Grip Y Y 0 0 As for Tail