Wyrm
    
        
    
(Generated 30 times)
| Namelist | None | 
|---|---|
| Tags | Korantia Thennla 
         | 
| Rank | Skilled | 
| Race | Wyrm | 
| Cult rank | None | 
| Notes | Wyrms are serpentine, legless, winged relatives of dragons. Possessed of intelligence akin to that of a human, a wyrm is a patient, dangerous foe but it lacks the superior insight and intelligence of a true dragon. Solitary hunters, it is very rare to find a group of wyrms acting in concert, though sometimes a few individuals will join together for a common purpose. Unlike dragons, wyrms cannot use magic. | 
| Creator | SFLucid | 
  | 
  | 
  | |||||||||||||||||||||||||||||||||||||||||||
Non-random features
| List | Feature | 
|---|---|
| Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. | 
| Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. | 
| Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task | 
| Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. | 
Standard skills
| Athletics | STR+DEX+30 | Brawn | STR+SIZ+30 | Endurance | CON+CON+30 | 
|---|---|---|---|---|---|
| Evade | DEX+DEX+30 | Influence | CHA+CHA+30 | Perception | INT+POW+30 | 
| Unarmed | STR+DEX+30 | Willpower | POW+POW+30 | 
Combat styles
| Death and Destruction (Bite,Tail Sweep) | STR+DEX+30 | 
|---|
Weapon options
1-handed weaponsAmount: 2
  | 
2-handed weaponsAmount: 0 | 
Ranged weaponsAmount: 0 | 
ShieldsAmount: 0 | 
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod.  | 
    Natural weapon  | 
    AP | HP | 
|---|---|---|---|---|---|---|---|---|---|---|
| Bite | 1h-melee | 1d12 | E | L | - | Bleed | Y | Y | As for Head | |
| Tail | 1h-melee | 1d10 | E | VL | - | Bash, Entangle, Grip | Y | Y | As for Tail | |
