(Generated 56 times)
Namelist None
Cloud forest
High mountains
High plateau
Monster island
Rank Novice
Race Malcathorn
Cult rank None
Notes Lives in darkness. Abilities: (MI pg 241-242. Any spell contacting it is automatically neutralized if it is a Magnitude less than creature POW. With multiple opponents uses Outmaneuvre. Initially attacks all light sources. Too much sound drives it away if it fails WP check.
STR 2d6+6
CON 2d6+6
SIZ 2d6+18
DEX 2d6+12
INT 2d6+6
POW 2d6+3
D20Hit locationArmor
01-03 Tail 4
04-06 Abdomen 4
07-10 Chest 4
11-12 Right Lower Arm 4
13-14 Left Lower Arm 4
15-16 Right Upper Arm 4
17-18 Left Upper Arm 4
19-20 Head 4
Movement 6
Natural armor No

Non-random features

Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Immune to Magic***

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+6D10 Endurance CON+CON+20+4D10
Evade DEX+DEX+6D10 Perception INT+POW+8D10 Stealth DEX+INT+20+4D10
Willpower POW+POW+20+4D10

Combat styles

Blind fighting (Bite, Claws, Tail)STR+DEX+20+4D10

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Claw (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8 L S - Y N 4 8
Claw 1h-melee 1d6 L M - Y N 4 8
Tail 1h-melee 1d6 L L - Y N 4 8