Toothy Hulker
(Generated 18 times)Namelist | None |
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Tags | Classic fantasy
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Rank | Skilled |
Race | Minotaur |
Cult rank | None |
Notes | http://www.leewiart.com/art/36185.html Follows the blood-flies that nest on it to prey...Inedible. Loves fresh bone marrow so prefers largest/slowest prey. Vicious teeth (See ABILITY). Immune to insect bites, pests etc. |
Creator | kilgs |
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Non-random features
List | Feature |
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Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Ability | ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier. |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+1d20+10 | Brawn | STR+SIZ | Endurance | CON+CON+1d20+20 |
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Evade | DEX+DEX | Perception | INT+POW+1d20 | Stealth | DEX+INT+1d10 |
Unarmed | STR+DEX | Willpower | POW+POW |
Combat styles
Bloodfight | STR+DEX+2d20 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws/Grasp | 1h-melee | 1d6 | M | L | - | Bleed, Grip | Y | Y | ||
Bite | 1h-melee | 1d8 | M | M | - | Bleed | Y | Y |