Cyclops

(Generated 30 times)
Namelist Pseudo Greek/Assyrian males (View names)
Tags
Rank Novice
Race Human
Cult rank None
Notes If a Cyclops is hit in the head, no matter how much damage is sustained, it must make an Endurance roll opposed by the attacker’s combat roll. If the Cyclops fails in the roll it has been struck in the eye and all physical skills immediately become one grade harder. If it loses with a Fumble, it is rendered completely blind with all skills becoming three grades harder.
CreatorBillB
Stats
STR 2d6+24
CON 2d6+18
SIZ 4d6+24
DEX 3d6
INT 2d6+6
POW 2d6+6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 3
19-20 Head 4
Attributes
Movement 10
Natural armor Yes

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+40 Endurance CON+CON+30
Evade DEX+DEX+20 Insight INT+POW Perception INT+POW+30
Unarmed STR+DEX Willpower POW+POW+40

Magic skills

Folk Magic POW+CHA+30

Custom skills

Craft(Blacksmith) DEX+INT+40 Lore (Husbandry) INT+INT+40

Combat styles

Huge Blunt ObjectSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Forge Hammer (1)
Stomp (1)

2-handed weapons

Amount: 1
Great Club (1)

Ranged weapons

Amount: 1
Thrown Boulder (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Forge Hammer 1h-melee 1d10+3 E VL - None Y N 6 325
Stomp 1h-melee 1d8 H L - None Y Y 4 0
Great Club 2h-melee 2d8 C VL - None Y N 4 270
Thrown Boulder ranged 4d6 M M - None N N 0 0

Folk spells

Amount: 5
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Appraise 1 Bludgeon 1 Cool 1
Extinguish 1 Fanaticism 1 Heal 1 Heat 1
Slow 1 Vigour 1