(Generated 80 times)
Namelist None
Rank Rabble
Race Goblin
Cult rank None
Notes This creature’s bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness. Even the lowest demons of the Abyss are dangerous and filled with a driving need to spread ruin and dismay. The lowly dretch is as hideous and foul as it is cruel, even if it lacks the strength and power to realize its need to brutalize others in its native realm. The lot of the dretch’s existence is to serve more powerful demons as victims, and only the lucky few survive long enough to evolve. The dretch is a favorite target for dabblers in Abyssal summonings to call forth. Relatively weak and easy to bully, dretches can often be pressured into long periods of servitude with only vague promises of the opportunity to vent their frustrations and anger on softer foes. Yet the prospective dretch-summoner would do well to remember that these demons are as craven and untrustworthy as they come. A dretch faced with a more powerful foe is only too eager to trade what it knows for its pitiful excuse for a life. Unlike most demons, a dretch’s slovenly personality and disdain for prolonged physical labor rarely result in success. Advanced dretches are rare, but those who do find it within themselves to be more than they were at creation often become the pauper-kings of the Abyss, cruel and bitter in their rule over vermin, broken souls, mindless undead, and other dretches. Their empires are confined to abandoned stretches of sewers under backwater cities, unstable reaches of swampland avoided by more sensible minds, and other undesirable corners of the Abyss that even demons find uncomfortable or foul. Yet to the dretch lords, these realms are their empires, and they defend them with a pitiful tenacity. A dretch stands 4 feet tall and weighs 180 pounds. Dretches typically form from the souls of slothful, evil mortals—yet it only takes a small fragment of a soul to trigger such a hideous birth. A single soul can often trigger the manifestation of a small army of dretches, and the sight of a horde of fresh-birthed dretches pulling free from the heaving protomatter of the Abyss is a nauseating and terrifying one indeed. 1/day—cause fear effect (standard WIL roll or be shaken (-1 step for i round), stinking aura 5' Radius(as fog cloud, but also END roll (unopposed each round or be nauseated for as long as in cloud +1d4+1 turns after), summon (1 dretch 35%) Immune to electricity and poison Have extra 2 AP vs fire, cold and acid. Also reduce non cold iron or good damage by half after AP. Mob pack attack: if 2 attack one opponent they gain +5 to attack rolls,if 3+ each one gets an advantage dice to attack as well.
STR 2d6+5
CON 2d6+7
SIZ 1d6+8
DEX 2d6+4
INT 2d6+5
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Movement 4 m
Natural armor Yes

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ+30 Endurance CON+CON+40
Evade DEX+DEX+25 Perception INT+POW+25 Stealth DEX+INT+25
Unarmed STR+DEX+25 Willpower POW+POW+20

Custom skills

Passion: Evil (Cruel and lazy) POW+POW+40 Passion: (Fear leader) POW+POW+30

Combat styles

Mob combat (mob pack)STR+DEX+25

Weapon options

1-handed weapons

Amount: 2
claws (3)
bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
claws 1h-melee 1d4+1 S S - Bleed, Grip Y Y 4 6 arm
bite 1h-melee 1d4+1 M T - Grip, Impale Y Y 0 0 head