Adaro, Scout

(Generated 50 times)
Namelist Monster Island - Savages (View names)
Tags
Fantasy
Monster island
Sea
Rank Novice
Race Adaro
Cult rank None
Notes Merpeople. Human Shark hybrid. Malevolent by nature. Wield spears and tridents. Attacks shoreline and boats. Accustomed to light, attacks in darkness. Frenzy trigger is blood. (MI p190)
CreatorSFLucid
Stats
STR 2d6+6
CON 3D6
SIZ 2d6+6
DEX 2d6+3
INT 1d6+12
POW 2d6+6
CHA 3D6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Attributes
Movement 4m walk, 12m Swim
Natural armor Yes

Non-random features

ListFeature
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+10 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Stealth DEX+INT+30
Swim STR+CON+50 Unarmed STR+DEX+30 Willpower POW+POW+30

Professional skills

Survival CON+POW+30 Track INT+CON+30

Combat styles

Thrusting Sea WeaponsSTR+DEX+50

Weapon options

1-handed weapons

Amount: 3
Claw (1)
Bite (1)
Long Trident (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d4 S T - Y N 1 5
Bite 1h-melee 1d6 M T - Y N 1 5
Long Trident 1h-melee 1d10 L VL - Y N 4 10