Serpentine, Basic

(Generated 90 times)
Namelist Glorantha - Dragonkin (View names)
Rank Novice
Race Lizardman
Cult rank None
Notes Based on Mythras Core version of Ophidians Serpentine Venom Application: Injection Potency: 70 Resistance: Endurance Onset time: 1 round then 1 hour. Duration: 2d6 mintues, then 2d6 days. Conditions: At the start of the round following being poisoned, the bitten location suffers the Agony condition, renĀ­dering it unusable for the next 2d6 minutes, and possibly disrupting any attempts at concentration or spell casting. One hour later the victim begins to suffer the combined effects of Hallucination and Mania, developing a rabid fear of snakes. This effect lasts 2d6 days, during which time the victim grows increasingly paranoid until they must eventually be tied up for their own safety. After the poison subĀ­sides the victim will have no recollection of what bit them or how. Antidote/Cure: None known.
STR 3d6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+9
INT 2d6+9
POW 2d6+9
CHA 2d6
D20Hit locationArmor
01-03 tail 1
04-05 Right leg 1
06-07 Left leg 1
08-10 Abdomen 1
11-14 Chest 1
15-16 Right arm 1
17-18 Left arm 1
19-20 Head 1
Movement 6
Natural armor Yes

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+30 Insight INT+POW+20 Locale INT+INT+40
Perception INT+POW+30 Swim STR+CON+40 Unarmed STR+DEX+30
Willpower POW+POW+30

Magic skills

Folk Magic POW+CHA+30

Custom skills

Customs INT+INT+30

Combat styles

Sepentine Warrior (Axe, Spear, Shield and Unarmed)STR+DEX+40

Weapon options

1-handed weapons

Amount: 5
Shortspear (1)
Bite (1)
Claw (1)
Tail (1)
Stone Axe (1)

2-handed weapons


Ranged weapons

Amount: 0


Amount: 1
Target Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M M - None Y Y 0 0 as head
Claw 1h-melee 1d4 M M - None Y Y 0 0 as arm
Tail 1h-melee 1d4 M M - None Y Y 0 0 as tail
Stone Axe 1h-melee 1d6+1 M M - Bleed, Sunder Y N 4 8

Folk spells

Amount: 1d3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Bladesharp 1 Calculate 1 Curse 1
Disruption 1 Dry 1 Extinguish 1 Heal 1
Heat 1 Ironhand 1 Pierce 1 Protection 1
Repair 1 Translate 1 Vigour 1 Voice 1
Warmth 1