The Brain That Crawls

(Generated 48 times)
Namelist None
Tags
Monster island
Unique
Rank Master
Race Brain That Crawls
Cult rank None
Notes The Mind that Crawls is over 3 metres across. From the rear of the horrific quivering massextends a further 10 metres of spinal cord with which it pushes itselfalong.Tactics: ambush hang motionless from shadows above, leaving a trail of putrid slime behindit. From this inverted position it patiently awaits adventurers,lowering its spinal cord to strike the rearmost explorer.On a successful surprise attack, it uses both the KillSilently and its Grapple ability to wrap about the neckof the victim and drag them up into the dark shadows of its concealment.Only then do other party members get a chance to spot the camouflagedBrawn that Crawls. If successful they must then resist the pulsatinghorror of its terrifying appearance. The undead brain will then dropupon those with the courage to stand and fight, crushing one or two ofthe fools with its bulk (Trample ability). If defeated in battle, it cannot bekilled but is rendered immobile, dreaming thoughts ofcataclysmic vengeance until its zombie worshippers feed it enoughcerebral tissue to heal +1 Action points for Multi headed Source: Fenix 2021 01
Creatorhkokko
Stats
STR 20
CON 35
SIZ 40
DEX 7
INT 15
POW
CHA
D20Hit locationArmor
01-06 Spinal Cord 0
07-12 Left Hemisphere 0
13-18 Right Hemisphere 0
19 Left Eyestalk 0
20 Right Eyestalk 0
Attributes
Movement 4m crawling
Natural armor Yes

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+23 Brawn 65 Endurance 150
Perception 75 Stealth 75 Willpower 100

Combat styles

Fiend Without a Face100

Weapon options

1-handed weapons

Amount: 1
Nerve Lash (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Nerve Lash 1h-melee 1d3 H VL - Kill silently Y Y 0 0 as for spinal cord