Glowing Bones
(Generated 58 times)Namelist | None |
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Tags | Monster island Undead
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Rank | Veteran |
Race | Skeleton |
Cult rank | None |
Notes | ‘Glowing Bones’ emanates a low level atomic field, that causes radiation burns (1 Hit Point per minute of exposure) to living beings that linger in its presence. It will however turn on anyone who tries to harm it, attacking in a shrieking frenzy. The undead thing is hard to hit, and even harder to hide from as it can make itself intangible at will. When it does attack, it must fully solidify, so it cannot partially phase through (and ignore) armour like a wraith can. The only time a Glowing Bones can itself be struck is when it is throttling (or perhaps hugging) the life out of a victim, and hence cannot go intangible without freeing its victim. Sorcery or Theism spells blocks or inflicts damage. Glowing Bones is not a spirit per se, and therefore cannot be bound. Glowing Bones when physically defeated will merely crumble into a glittering cloud of dust that disperses, eventually re-coalescing inside its gold sarcophagus days later. The only way to permanently deal with the problem is to locate its resting place and break up the coffer, then scatter the pieces of cursed gold, so that its sustaining radiations are dissipated. Source: Fenix 2021 01 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Intangible*** can pass through solid objects unhindered. This includes trying to lift or move objects, unless they use their Telekinesis ability Likewise, they are immune to non-magical damage, although they can injure each other using ‘physical’ attacks. |
Ability | ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218) |
Spirit Ability | Eternal - The spirit has Recurring trait (page 138), which enables it to return after being dissipated. |
Standard skills
Athletics | STR+DEX+3d10 | Brawn | STR+SIZ+3d10+30 | Endurance | CON+CON+3d10+30 |
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Evade | DEX+DEX+3d10+30 | Influence | CHA+CHA+3d10+40 | Insight | INT+POW+2d10+20 |
Perception | INT+POW+3d10+30 | Unarmed | STR+DEX+3d10+30 | Willpower | POW+POW+4d10+40 |
Custom skills
Passion: Hate Lizard folk | INT+INT+2d10+30 | Passion: Protect Wealth | INT+INT+2d10+60 |
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Combat styles
Mania | STR+DEX+3d10+30 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 11
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d3 | S | S | - | Bleed,Grip | Y | Y | Arms | |
Radiation Aura | ranged | 1 | - | VL | - | None | N | Y | None |