Bhazani - Eight Armed Dancer

(Generated 68 times)
Namelist None
Tags
Monster island
Rank Veteran
Race Bhazani
Cult rank None
Notes This horrific being has a skeletal body with the mangy head of a falcon, drooping breasts, long nails, a sunken belly, and tusks protru- ding from beside the beak. She wears a neck- lace of skulls. Upon her head is a headdress formed of piled, matted hair tied with snakes and bone ornaments, crested by a crescent moon. Her eyes are hollow sockets lit with dancing flames and her eight arms hold various objects (all weapons) – a Damaru (drum), trishula (trident), sword (scimitar), a snake (treat as a venomous whip), khat- vanga (skull-mace), thunderbolt (as per the Miracle), a severed head (which screams) and skull-cup (kapala) Thunderbolt – Can be thrown. Treat as a 3d6 Lightning miracle (1 MP), returns the following Round Severed head – When waved at an opponent it screams, casting a Fear miracle (1 MP) Skull-cup – This is filled with sticky blood. If successfully slopped at foe, they are blinded for 1d3 turns 7 Action points (4 +3 for multilimbed) Immortal (disappears in flame on major wound) Source: Fenix Papers page 51 (picture)
Creatorhkokko
Stats
STR 17
CON 16
SIZ 21
DEX 21
INT 16
POW 20
CHA 13
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-08 Abdomen 4
09-10 Chest 4
11 Right Arm 4
12 Right Arm 2 4
13 Right Arm 3 4
14 Right Arm 4 4
15 Left Arm 4
16 Left Arm 2 4
17 Left Arm 3 4
18 Left Arm 4 4
19-20 Head 4
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Combat Style Trait ***Do or Die*** Allows dual weapon combinations to use the Flurry special effect, provided that each subsequent attack utilises the alternating weapon. Mythras pg 89

Standard skills

Athletics STR+DEX+2d10+32 Brawn STR+SIZ+2d10+22 Dance DEX+CHA+2d10+50
Endurance CON+CON+2d10+50 Evade DEX+DEX+6d10 Perception INT+POW+8d10
Stealth DEX+INT+5d10 Willpower POW+POW+4d10+30

Combat styles

Eight Arms of Death STR+DEX+2d10+32

Weapon options

1-handed weapons

Amount: 10
Ixcheltu (1)
Barbed Trident (1)
Snake (1)
Khatvanga (1)
Skull-cup (1)
Scimitar (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
Damaru Drum (1)
Thunderbolt (1)
Severed Head (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Damaru Drum ranged 0 L L - Thunderclap Miracle Y N 4 4 Arm
Barbed Trident 1h-melee 1d8+1 M L - Impale,Barbed Y N 4 8
Snake 1h-melee 1d4+2 S VL - Entangle,Flexible,Inject Venom Y N 0 0
Khatvanga 1h-melee 1d8 M S - Bash,Stun Location Y N 7 12
Thunderbolt ranged 3d6 M M - Treat as Miracle Y N 0 0
Severed Head ranged 0 M M - Waved Fear Y N 4 4
Skull-cup 1h-melee 0 M M - Blinded 1d3 turns Y N 0 0
Scimitar 1h-melee 1d8 M M - Bleed Y N 6 10