Quaker Lizard

(Generated 24 times)
Namelist None
Monster island
Mythic rome
Rank Master
Race Giant Lizard
Cult rank None
Notes These monsters may either attack once per round or roar. Roaring costs the creature 1d6 Magic Points and causes a localised earth tremor. Everything within 100 metres must roll an opposed test of their Athletics skill against the monster’s Thunderous Roar skill. Failure indicates that object or person has fallen over, suffer- ing the prone penalty if the monster decides to trample over them. Area Attack is Tail Source: Mythic Rome 162
STR 2d6+18
CON 2d6+15
SIZ 4d6+45
DEX 2d6
INT 2d6+4
POW 3d6
D20Hit locationArmor
01-03 Tail 8
04-05 Right Hind Leg 6
06-07 Left Hind Leg 6
08-10 Hindquarters 8
11-14 Forequarters 8
15-16 Right Front Leg 6
17-18 Left Front Leg 6
19-20 Head 8
Movement 6
Natural armor Yes

Non-random features

Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+3d10 Brawn STR+SIZ+1d10 Endurance CON+CON+2d10+30
Evade DEX+DEX+1d10+3 Perception INT+POW+4d10 Willpower POW+POW+2d10+25

Custom skills

Thundering Roar STR+SIZ+1d10

Combat styles

Unstoppable JuggernautSTR+DEX+4d10

Weapon options

1-handed weapons

Amount: 2
Tail Bash (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tail Bash 1h-melee 2d6 C VL - Bash,Sunder,Stun Location Y Y 0 0 Tail
Trample 1h-melee 2d8 C T - None Y Y 0 0 Leg