Roman Harpy

(Generated 6 times)
Namelist None
Tags
Fantasy
Flying
Mythic rome
Rank Veteran
Race Harpy
Cult rank None
Notes Whoever eats food spoiled by a harpy or is wounded by one is exposed to Typhoid Mythic Rome 159
Creatorhkokko
Stats
STR 3D6
CON 3D6
SIZ 1d6+9
DEX 4d6+6
INT 2d6+6
POW 3D6
CHA 1d6
D20Hit locationArmor
01-03 Right Claw 6
04-06 Left Claw 6
07-09 Abdomen 6
10-12 Chest 6
13-15 Right Wing 6
16-18 Left Wing 6
19-20 Head 6
Attributes
Movement 4m(12m flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Immunity to disease***
Disease ***Typhoid*** - Application: Ingestion (drinking tainted water). Potency: 50 Resistance: Endurance Onset Time: 1d4 weeks Duration: 3 weeks. Spirit Intensity required: 3 Condition & Effects: Exhaustion, Fever & Hallucinations, Death. During the first week, the character suffers a slowly rising temperature, a gen- eral feeling of weakness, headaches and a cough. During this time the character suffers an extra level of Fatigue, atop any they are currently suffering from. In the second week the character becomes prostrate from the high fever and experiences frequent (green coloured) diarrhoea. If this was not bad enough, they also suffer from delirium, which can become violent. The third week is the most dangerous point, where the patient suffers intestinal bleeding and potential heart failure. They are rendered help- less and must succeed an unopposed Endurance roll or die at the end of the week.

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+4D10 Deceit INT+CHA+20+4D10
Endurance CON+CON+6D10 Evade DEX+DEX+4D10 Perception INT+POW+8D10
Unarmed STR+DEX Willpower POW+POW+8D10

Custom skills

Flying STR+DEX+6d10

Combat styles

Snatch And GrabSTR+DEX+8D10

Weapon options

1-handed weapons

Amount: 1
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d4 M M - N N 1 5