Eale - Horned Giant Beast

(Generated 6 times)
Namelist None
Tags
Fantasy
Mythic rome
Rank Veteran
Race Hippopotamus
Cult rank None
Notes crea- ture the size of a hippopotamus, with an elephant’s tail of a black or tawny colour, the jaws of a boar and movable horns more than a cubit in length, which in a fight are erected alternately and pre- sented to the attack or sloped backward in turn as necessary. Source: Mythic Rome 157
Creatorhkokko
Stats
STR 2d6+27
CON 2d6+6
SIZ 2d6+40
DEX 1d6+3
INT 2d6+4
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind Leg 3
03-04 Left Hind Leg 3
05-07 Hindquarters 3
08-10 Forequarters 3
11-13 Right Front Leg 3
14-16 Left Front Leg 3
17-20 Head 3
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX Brawn STR+SIZ+1d10 Endurance CON+CON+2d10+40
Evade DEX+DEX+3d10 Perception INT+POW+2d10 Swim STR+CON+1d10
Willpower POW+POW+2d10+20

Combat styles

Bellicose BeastSTR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 2
Gore (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Gore 1h-melee 1d10 E S - Grip,Bleed Y Y 3 12 Head
Trample 1h-melee 2d8 C T - Bash,Stun Location Y Y 0 0 Leg