Chimeric Three Headed Bear

(Generated 60 times)
Namelist None
Rank Veteran
Race Chimeric Bear
Cult rank None
Notes Three headed bear +2 AP due to Multi-limbed Source: Perceforest 126
STR 2d6+18
CON 2d6+6
SIZ 4d6+20
DEX 2d6+6
INT 2d6+6
POW 2d6
D20Hit locationArmor
01-02 Right rear leg 3
03-04 Left rear leg 3
05-07 Hindquarters 3
08-10 Forequarters 3
11-12 Right Front Leg 3
13-14 Left Front Leg 3
15-16 Head 1 3
17-18 Head 2 3
19-20 Head 3 3
Movement 8
Natural armor Yes

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.

Standard skills

Athletics STR+DEX+6d10 Brawn STR+SIZ+4d10 Endurance CON+CON+4d10+20
Evade DEX+DEX+3d10 Perception INT+POW+2d10+30 Stealth DEX+INT+2d10+30
Swim STR+CON+1d10+30 Willpower POW+POW+8d10

Professional skills

Survival CON+POW+2d10+30 Track INT+CON+3d10+30

Combat styles

Ursine FurySTR+DEX+4d10+30

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8 M M - Bleed Y Y 0 0 Head
Claw 1h-melee 1d8 M M - Bleed,Grip Y Y 0 0 Arm